Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Technical players might have noticed that this mod never fixed the root cause of the bug (which is a game engine issue that is probably unfixable through the modding API) and instead relies on workarounds to do so. This isnt a problem for the player as the workaround doesnt really cause issues besides mod compatibility issues that can be resolved by the modders (they just need to merge the fixes as needed on a case per case basis).
As of 2025 the mod has been heavily extended to cover not just event alerts, but all (hopefully) contraband alerts and some staff alerts too.
A low amount of unfixed alerts remain, as we have no idea how to fix the following without breaking something else in the process:
- Gang leader demands alert
- Pest Control Workers on site alert
- Mysterious Crates on site alert
If anyone reading has any idea on how to tackle them feel free to post them, I am willing to collab.