Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
Technical players might have noticed that this mod never fixed the root cause of the bug (which is a game engine issue that is probably unfixable through the modding API) and instead relies on workarounds to do so. This isnt a problem for the player as the workaround doesnt really cause issues besides mod compatibility issues that can be resolved by the modders (they just need to merge the fixes as needed on a case per case basis).
As of 2025 the mod has been heavily extended to cover not just event alerts, but all (hopefully) contraband alerts and some staff alerts too.
A low amount of unfixed alerts remain, as we have no idea how to fix the following without breaking something else in the process:
- Gang leader demands alert
- Pest Control Workers on site alert
- Mysterious Crates on site alert
If anyone reading has any idea on how to tackle them feel free to post them, I am willing to collab.