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(this will incidentally be hopefully when the Crossbow and Ballistic Knife are added, though I really should have a look around if anyone else's publicly posted assets to drop-and-use)
Until then I can't say I've any ability of my own to do anything about it.
This is what I noticed too (especially with weapons where parts of the weapon furniture don't have the circuits part of the camo). I'll see what I can do, though I can't exactly say nicking more assets from other mods is something I want to keep doing.
I'm a bit confused myself why that part wasn't simply 'drag and drop' to work.
I'll look into manipulating the materials myself since a simple red dot shouldn't be that big of an ask (though what I really wish is for the randomised reticles to be implemented)
Sorry, not within the remit of this mod, and I doubt anybody's made higher-res textures that I could straight-up use.
I'd like to (though I've heard opinions to the contrary regarding wonder weapons and this mod), but currently I haven't found any existing assets posted online yet so it'll have to wait until I decide to port it myself.
The random reticles like in BO1 would be awesome.
Shame about the Swastikas, They would truly bring back the BO1 feeling, Especially to Kino.
And yeah, Personally I think the BO3 wonderweapons are just higher quality, Better models and animations than the originals
Already ahead of me ;)
Definitely planning on adding Black Ops mystery box weapons and World at War wall weapons to those Rezurrection maps, just need to wait until the latter weapon ports are released. If I can find Winter's Howl assets that are drag-and-drop I'll certainly add the box weapons now, but until then it'll have to wait.
tf zombie options are nice because you can customize your game, Like duck floatys or no perk limits
Looking through _zm_pack_a_punch.gsc there seems to be something with acronym 'aat' that Double PaP is defined by, it might just be about setting a 'b_weapon_supports_aat' variable to false. Will need to test this first though.