Call of Duty: Black Ops III

Call of Duty: Black Ops III

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Black Ops 1 Zombies Weapon Pack
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2.065 GB
2023 年 6 月 11 日 上午 9:12
10 月 3 日 上午 11:14
119 项改动说明 ( 查看 )
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Black Ops 1 Zombies Weapon Pack

描述
Adds TheSkyeLord's weapon ports[www.ugx-mods.com] to the Black Ops maps and TheAllNightFall's weapon ports[www.devraw.net] to the World at War maps in Zombie Chronicles with accurate wallbuy replacements, mystery box weapons and minigun replacement for the Death Machine power-up.

Currently uses BOCW versions of the ballistic knife: fully functional but lacks different models for Bowie/Sickle combinations (damage buff still applies).
Claymores are available but Spikemores are not. Shangri-La easter egg cannot be completed because it is tripmine-specific.

Also available are optional MP weapons: AK47 (Reznov's Revenge), Uzi (choice between 25- and 32-round mag versions), Skorpion, Stoner63, Enfield, WA2000, PSG1; and the WaW PPSh-41.

Other Changes:
  • Removed pack-a-punch attachments not used in Black Ops
  • Adjusted stats based on the original games
  • Added lobby menu option to change perk machine between PhD Flopper or Widow's Wine
  • Added lobby menu options to remove Widow's Wine, Double Tap,Deadshot (for maps like Ascension) from the Wunderfizz pool or from Perkaholic/other sources as well
  • Added lobby menu option to disable double pack-a-punch
  • Set r_modellodbias to 10, r_lodbiasrigid to -1000, r_dof_enable to 0
  • Added xmodelalias fix
  • Changed PaP camo to more closely resemble the original from Black Ops
  • Added lobby menu option to switch HUD perk icons to Black Ops 1 style, or BO III icons recoloured in the Black Ops 1 style
  • Added random weapon power-up to QED and adjusted random weapon 'starburst' pool
  • Added lobby menu option to disable Gobblegum machines
  • Added lobby menu option to restore classic round change music
  • Added lobby menu option to enable/disable Ray Gun Mark II
  • Restored pre-Zombie-Chronicles zombie and powerup sounds, WaW hellhound sounds
  • Added lobby menu option to add the Kino der Toten AUG Wallbuy from Wii
  • Added lobby menu option to change Deadshot price to 1000
  • Added lobby menu option to disable Gobblegum Machine or remove model (collision still applies)
  • Added lobby menu option to change the wallbuy between Claymores or Trip Mines
  • Added option to disable Space Monkey rounds on Ascension
  • Added lobby menu options to remove Ballistic Knife or Crossbow from the mystery box
  • Added lobby menu options to reintroduce BO III weapons to the mystery box
  • Added lobby menu option to disable Der Wunderfizz or remove model (collision still applies)
  • Added lobby menu options to disable or change PaP camos. Multiple camo selections can either be handled by randomly picking one for the game or changing after every PaP.
  • Added lobby menu option to switch between viewmodel and overlay scope (or the ability to change mid-game) across Dragunov, L96A1, G11
  • Added lobby menu option to replace Demonic Announcer with original Samantha, Moon Richtofen, BO II Richtofen, Origins Samantha, Shadowman
  • Added lobby menu option to restore Classic Mystery Box FX
  • Added lobby menu option to lower weapon when it would be blocked by obstructions (weaponrest_enabled 1)
  • Added lobby menu option to restore "FIVE" quotes in Ascension's Red Telephones
  • Added lobby menu option to choose between dive-to-prone, sliding, or neither
  • Restored burp sounds after drinking perks for maps that haven't set them
  • Added lobby menu option to replace all grenade wallbuys with frags, semtexes, or leave it at the map's default. For maps like Kino der Toten and Ascension which didn't originally have semtexes
  • Added lobby menu option to change zombie eye glow to orange, blue, red, white, green, purple, pink, or remove altogether
  • Added lobby menu option to revert Double Tap to its WaW/BO incarnation
  • Added lobby menu option to switch Quick Revive with Mule Kick on Shi no Numa
  • Added lobby menu option to disable randomised perk machines on The Giant (+ Shadows of Evil and Zetsubou no Shima)
  • Added lobby menu option to enable zombie rolling/side-stepping
  • Added lobby menu option to restore black-and-white vision in Ascension
  • Added ability to pause in co-op with new in-game menu option
  • Added lobby menu option to switch to two-hit-down system, with options that change between the different regeneration delays across the (partially hidden) WaW/BO difficulty level mechanic. Also includes adjustment to the critically injured overlay so there's an option that makes it show up after one hit pre-Jugg.
  • Added lobby menu option to enable or disable custom starting weapon (e.g. for Origins)
  • Added lobby menu option to switch to classic revive animation
  • Added lobby menu option for Rezurrection maps to switch between original WaW wallbuys and the BO wallbuys provided by the mod
  • Added lobby menu option to switch between Springfield and Kar98k on Verrückt
  • Added lobby menu option to enable reload cancelling from sprinting
  • Added lobby menu option to allow sprinting to be disabled from starting a reload
  • Added lobby menu option to restore classic games' fall damage

Notes:
  • Death Machine spin up time reduced to 0.1s and spin down time reduced to 0.25s (originally 0.25s, 0.5s)
  • incorrect splash damage, mobility for M72 Anarchy
  • incorrect far range damage values for shotguns
  • Improved Ray Gun glowy material is set to a white colour normally and blue colour when PaP to match the original Black Ops version
  • Weapon Camo Tables modified to match the parts of the weapons that actually had the Black Ops PaP Camo applied (also used for WaW PaP Camo)

Frequently Asked Questions:

Credits thread
热门讨论 查看全部(15)
374
10 月 2 日 上午 2:43
置顶: Recommendations
TheGoldenBum
240
10 月 19 日 下午 2:34
置顶: Bugs
TheGoldenBum
28
5 月 16 日 上午 8:37
Wall Weapon Suggestions for Other Maps
marinesciencedude
366 条留言
estxbvn 10 月 25 日 下午 3:33 
Please fix co-op for this mod.

"Server Disconnected - Clientfield Mismatch.

Check host TTY output for client & server clientfield registration details."
ForeverKnifes 10 月 24 日 下午 9:40 
absolutely love this mod and i think its the best bo1 weapon mod available, however if you change a few custom settings its becomes completely unplayable in co-op where as soon as you start a map everyone is instantly disconnected. I believe it is related to the bo1 hud setting as i noticed once i use that option thats when it co-op stops working
Uncle Brad = Bad 10 月 20 日 上午 1:00 
Any chance you could make a WaW & BO1 combined? and that it only affects their respective maps? as in WaW maps get their WaW weps, BO1 maps get their BO1 weps, and the other maps are untouched
Arco de fogo 10 月 12 日 下午 5:32 
fix co-op please
Mr Chent 10 月 9 日 下午 10:42 
fix co-op please
ProdigalPyro 10 月 5 日 下午 4:47 
Please fix co-op for this mod. Currently gives an error as follows:
"Server Disconnected - Clientfield Mismatch.

Check host TTY output for client & server clientfield registration details."
LenZi 10 月 3 日 下午 9:35 
Wish it added dolphin diving instead of just getting rid of sliding.
Bossman 9 月 18 日 下午 9:13 
This mod used to work on Steam Deck but now i just freeze when i enter private match.
KickSpark 9 月 16 日 上午 5:23 
This is my favorite mod in the entire BO3 workshop and I think it deserves far more attention than it gets right now. In only the short few months I've been playing it, so much has been buffed out and polished to be what it is now. I can not believe I haven't found this mod sooner and the fact that it is as old as it is and you are still supporting it is a testament to the dedication and effort you put into this. I am certainly rooting for you and am looking forward hopefully to full ZC2 support when the time comes. Thank you.
Dreadbread76 9 月 14 日 下午 10:45 
Is there a workaround for the COTD crash?