安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








For now I did something like that, but I will greatly appreciate any advice of ostankya players about that.
Ostankya
Spirit Essence -36 per turn
Chaos Undivided corruption +5
The chaos undivided corruption should also remove a part of essences gain through the lands if you don't adress it, and can become a factionwide issue. So should I keep "Spirit Essence -36 per turn" or do you think it's better to stick on global ressources like winds of magic for exemple.
Edit:
I could take a look to do it per regions, that should scale a bit better between the start and late game.
So with 20 provinces, you have a penalty of -100 spirit essences per turn (for 5 turn), I will probably do a proper campaign with Ostankya soon but if you have played it, is that seems fair to you.
How many spirit essences do you make per turn at this stage of the game ?