安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








and love the idea of a tome that focuses on ash waste provinces, that will really allow for some top tier roleplay! Cant wait for that one.
Id love some sort of tome that grants some sort of bonus for razing cities, perhaps one that provides a building or province improvement that grants a toned down version of the chosen destroyers trait, or maybe just some sort if stacking draft income per raised city to really drill into the chaos lore.
I think chosen destroyers and some of the chaos influence unlocks do a pretty decent job at thay already.
I've got some ideas in mind, however. The ashlands/desolate tome I wsnt to be tier 2 and a generic chaos tome. I want some teraforming options similar to my swamps tome.
I also want to look at making it a "necromancy" tome and see if I can prevent some of the necromancy unlocks and just have it so players can start earning souls (similar to total war warhammer) because capturing souls is certainly on brand.
Specifically, I want to have some kind of spell that costs souls to then terraform to Ashlands. (Maybe, still very up in the air.)
That tome would also heavily focus on draft as its main theme.