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Zgłoś problem z tłumaczeniem
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3187407862
You might need to refer to this mod page for how to craft the armor. I might need to double check it's craftable with the UWE various workshops, but it *should* be since it's linked to the bench and UWE just changed some specifics about those benches (if that makes sense lol). I see you did a comment there, so maybe it *is* an issue here (no one has said anything before 🤯)
I may possibly need to make a patch, which should be easy enough.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3227496718
I've never tried it, but you could give it a shot and see! You have to be careful with new factions in UWE, since there's a lot of new bases and such. Try the mod out and see it's HQ location and such to see if it overlaps with anything.
It could possibly work if it doesn't have any major bugs lol, worst case scenario another patch is needed.
Someone else asked me this recently, I'm not sure why it's not showing up. You might have to ask Kenshi Community Discord[discord.com] in the mean time until I return from traveling and such.
The Modded Kenshi channel has a lot of active members who play with UWE/this collection. I wouldn't necessarily know what is causing it at the moment, but nothing really changes research in this collection besides UWE and some smaller specific changes (grouping research together to reduce cluttering).
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2822248814/3808405159050068930/
Nice, thank you very much for making that post lol. I'll refer to it in the future
I do wonder if there's an easy way to fix that that would make it flow more logically, or at least indicate it somehow that you need this buyable BP.
I'll quote the fix below for convenience:
P.S.I have also switched back to vanilla for few days and realized how smooth it runs without mods (i have "gaming" laptop
No problem, I think it's really entirely dependent on how Okay you are with Potato Mode lol, but you can turn down the various graphics settings (ideally, you'd probably want to also reduce the "Global Population" in the gameplay settings, as that is primarily what drags the optimization down with this list - I'd recommend no less than 0.50 Global Pop in order to ensure various town survivals). You can also install all the Main Page nexus listed mods (ie. PSO[www.nexusmods.com] and KPF[www.nexusmods.com]), as those are manual installs and require running scripts (install instructions on the nexus pages), which will overwrite the base game files with optimized versions of those files (mainly changing the file format to a better version).
You can also manually install UWE to your Kenshi/mods folder (you'd need to drag the UWE mod folder from Steam's Workshop folder, and then rename the folder to whatever the .mod is called in the original folder, if that makes sense lol) before running PSO/KPF so it also includes those files into optimization.
For the nude mods, I may need to look into more recent versions although it's pretty limited in general. The Black Desert Ninjas / Iron Will HQ can be moved with the dev console, although I'd recommend definitely backing up your save and everything before playing around in Shift+F12 menu lol. It's relatively easy to move, you can check out This Tutorial for more info on generally what I'm talking about (it's a Dialogue Tutorial, but features a pretty good "building a town" part that is relevant to what we're talking about). It's actually easier to do this on *Your* side vs. trying to make a community patch, although I wouldn't mind doing it as well after I check out the mod lol.
Thanks for letting me know you were able to fix the blueprint issue as well, I probably wouldn't have figured that out without messing with it for awhile lol. I have a feeling it's a simple toggle setting in the FCS mod tools if I wanted to make a patch as well (ie. Click to Learn vs. the Manual Research you did).
There's quite a lot of changes, as well as general bug fixes and such. Feel free to read the Changelogs for more information!
Import Game is required after any large changes to this list.
Haha no problem! Yeah unfortunately I don't play as much anymore and I'm working on various other projects, but I do still want to make it an enjoyable experience for other people
This update does fix a couple of things, some from the Bug Tracker, and adds additional immersive gameplay elements. If you give it a try, let me know what you think!
Someone already pointed this bug out not so long ago, but seems it missed from known bugs list. Dogs (not only bonedogs, but skeleton-type dogs too) eating alive prisoners in cages.
Probably originated from this mod as last comment stated but who knows.
Thank you!
I've removed the mod, as it's been a long running issue and I could never figure out what it was.