Project Zomboid

Project Zomboid

Kilómetros por hora
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Braven  [desarrollador] 25 MAY 2023 a las 14:30
Suggestions
Write your ideas for new mechanics and changes here! :spiffo:
Please keep in mind there is no guarantee I will implement the idea.
You can commission changes by contacting me on Discord[discord.com]! 💖
Última edición por Braven; 11 FEB 2024 a las 20:19
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Mostrando 1-14 de 14 comentarios
Xadhoom13 27 MAY 2023 a las 0:08 
Maybe make the numbers in multiple of 10, like in the real ones? (no idea if it's hard or too time consuming to do, but YOU asked for suggestions :D )
Braven  [desarrollador] 27 MAY 2023 a las 2:48 
Publicado originalmente por Xadhoom13:
Maybe make the numbers in multiple of 10, like in the real ones? (no idea if it's hard or too time consuming to do, but YOU asked for suggestions :D )

Good one 😜 I am actually debating this. I made them that way for accuracy but if more people suggest it then I'll change.
Evil Inside 27 MAY 2023 a las 7:05 
Yea few km/h more won't really change anything but it'll look nicer, 50/100/150/200.

Also you could look into this mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2980294462, and make it more realistic by measuring how fast the car is actually moving, since no way it's moving at 200km/h at full speed, more like 50 xD
Última edición por Evil Inside; 27 MAY 2023 a las 7:08
Braven  [desarrollador] 27 MAY 2023 a las 7:59 
Publicado originalmente por Evil Inside:
Yea few km/h more won't really change anything but it'll look nicer, 50/100/150/200.

Also you could look into this mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2980294462, and make it more realistic by measuring how fast the car is actually moving, since no way it's moving at 200km/h at full speed, more like 50 xD

It is actually moving that fast, according to the game's own logic determines speed.
Braven  [desarrollador] 27 MAY 2023 a las 8:59 
Implemented in update 1.1.0, cheers! :espresso:
Lina 27 MAY 2023 a las 21:40 
I think it should be 50/100/150/200 instead of 60/100/160/200.
Evil Inside 28 MAY 2023 a las 2:58 
Publicado originalmente por BitBraven:
Publicado originalmente por Evil Inside:
Yea few km/h more won't really change anything but it'll look nicer, 50/100/150/200.

Also you could look into this mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2980294462, and make it more realistic by measuring how fast the car is actually moving, since no way it's moving at 200km/h at full speed, more like 50 xD

It is actually moving that fast, according to the game's own logic determines speed.

I mean, if according to that mods description 1 tile = 1m, then by taking a straight road of 1000 tiles (for example 1267x,583x to 1267x,483x), marking the start and stop points, and driving through them at certain speed set with a cruise control, you could count with a stopwatch how long it took to pass that 1k tiles, then count the real speed the car had, and base the car clock values off that, to make it actually accurate. Not that it even matters since the current values are looking good, just an idea.
Última edición por Evil Inside; 28 MAY 2023 a las 3:05
Braven  [desarrollador] 28 MAY 2023 a las 3:13 
Publicado originalmente por Evil Inside:
Publicado originalmente por BitBraven:

It is actually moving that fast, according to the game's own logic determines speed.

I mean, if according to that mods description 1 tile = 1m, then by taking a straight road of 1000 tiles (for example 1267x,583x to 1267x,483x), marking the start and stop points, and driving through them at certain speed set with a cruise control, you could count with a stopwatch how long it took to pass that 1k tiles, then count the real speed the car had, and base the car clock values off that, to make it actually accurate. Not that it even matters since the current values are looking good, just an idea.

Konijima was talking in the PZ discord yesterday about how their mod's calculation is innacurate 😅
Evil Inside 28 MAY 2023 a las 3:17 
yeah no way a chair is 1m wide, and the same width as a fridge for example, but that's just games engine inaccuracy :D
Hyolffe 6 JUN 2023 a las 17:44 
would it be possible to have this randomized for cars? so that they can spawn as either imperial or metric (as an optional setting)
think it would be interesting to come across a car that is read in metric, possibly indicating an old Canadian spec car that made its way into the states
Braven  [desarrollador] 7 JUN 2023 a las 0:31 
Publicado originalmente por Wolffe:
would it be possible to have this randomized for cars? so that they can spawn as either imperial or metric (as an optional setting)
think it would be interesting to come across a car that is read in metric, possibly indicating an old Canadian spec car that made its way into the states

Can do! Expect it next update.
wolfee0507 5 OCT 2023 a las 13:32 
Publicado originalmente por Braven:
Publicado originalmente por Wolffe:
would it be possible to have this randomized for cars? so that they can spawn as either imperial or metric (as an optional setting)
think it would be interesting to come across a car that is read in metric, possibly indicating an old Canadian spec car that made its way into the states

Can do! Expect it next update.
can you add so i can change ingame setting in multiplayer if i wanna turn kmph off and turn mph on?
fatesdeath 5 JUL 2024 a las 7:35 
we need 2 speedometers that has Both kmh and mph

one with KPH as the bigger numbers with little MPH

and one with bigger MPH and smaller KPH under

would help play with people inside US
i got buddy that struggles to tell the speed in kph..

but on my car IRL i see smaller MPH on the inside half circle while bigger KPH on the ouside
Timmy 27 SEP 2024 a las 4:09 
Just an idea, I can't seem to find a metric cruise control mod... ;)
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