安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题












Temp B42 update here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3424700584
if vehicle:isEngineRunning() and vehicle:getCurrentSpeedKmHour() ~= 0 then
to: (adds a line, so the first is now 30 and the second is now 31, place under comment
local vehicleSpeed = (vehicle:getSpeed2D())*3.81
if vehicle:isEngineRunning() and vehicleSpeed ~= 0 then
the mod will work correctly in both single and multiplayer games (with mods 100% sure, vanilla pretty sure) Either way it wont effect the function negatively at all.
Would advise against it.