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After some tests i suggest these changes:
- Range: 30 v1 / 40 v2 (maybe 25 / 30, i am a bit conflicted on this)
- Attack Rate: as is
- Damage: as is
- Cost: 10 Aloy 2 Power cells 1 CPU for v1 / 20 Aloy 2 Power cell 2 CPU for v2 (pistol + pulse)
- Hit Chance: 60-80% v1 / 70-80% v2 (the attack speed is high)
- Crit Chance: 10 - 25% v1 / 15-30% v2 ()
No.
I don't see enough support for an adaption therefore I have to asume that the mod is fine as it is for the majority. It certainly is fine for me.
I wanted to have a bit stronger weapons than what the base game offered since those weapons are clearly all too weak IMO.
But like Sergej did you can easily adapt the values to your likeings in the mod by yourself on your local copy.