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I'd say the worst consequence of mixing both is the lack of information needed to answer hundreds of events, as the levels of knowledge about skills are not syncronized between both mods. Meaning, in Dark Ages and considering its events, there are no differences in a character having 12 in a skill or 14. However, having 15 in a skill is different already. With Obfusckate active the player doesn't have the nercessary info to act on this information.
I'll check Immersive Realm Espionage as well.
The only thing Dark Ages changes in fabricating a claim is in the logic of the code swap a couple of numbers. Nothing to do with the interface. I am able to check the time remaining and I am sure the other Dark Ages players also are (except for some borderline conflict with another mod that has nothing to do with Dark Ages).