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@D9sinc Assuming you're pasting that because you either don't know how to use hugslib log or it isn't working, probably the latter. For the author to actually be able to help, you'll have to give the log. First make sure you're running a game that the error occurred, from there save and close the game, then to do it (without hugslib) go to
(usually in) Local Disk (C:)>Users>"Username">AppData>LocalLow>LudeonStudios>Rimworld by Ludeon Studios
from there open "Player.log", press CTRL+A then CTRL+C. Paste all that into either github or pastebin or a similar site, set the link to public so it can actually be viewed and voila. I really wish authors would leave this in their Bug Reports bit when they complain about a lack of a log, hugslib has been having issues with several users. No harp on this author.
@D9sinc
Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch2(Verse.PawnGenerationRequest&,string&,bool,bool)
at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.GenerateNewPawnInternal_Patch2(Verse.PawnGenerationRequest&)
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest request) [0x00188] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.GeneratePawn_Patch1(Verse.PawnGenerationRequest)
(had to cut for character length)
Update the Framework, and the mod itself, I fixed the bug with the cocoon.
The problem with regeneration after saving-loading was increased. I did it within the first 15 minutes after you told me about it. But the C# file with the changes was not saved in the folder with the mod, so it took me 4 hours to understand that everything already works, just need to replace the mod library file.
Try unsubscribing and subscribing again to the mod, you may not have it updated itself.
I did tests, and the regeneration works normally. Time to regenerate a limb is long enough, it equals 900 000 - 1 200 000 game ticks, which is about 15 - 20 game days
i did a bunch of reinstalling, verifying and general ♥♥♥♥♥♥♥ around and now i have my lovely little tree man born. its all g
if there is a problem with the cocoon again, throw off the error code, I'll see what the game does not understand.
Hi, I changed the logic for light absorption, added extra checks for pawn state, and optimal cell to charge. It should work better, but if anything write)
it was the exact same as in the first post here