RimWorld

RimWorld

Euglena Expanded - Euglena Xenotype
Demon 2016  [kehittäjä] 13.5.2023 klo 0.00
Bug Reports
Please post your bug reports here.
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Demon 2016  [kehittäjä] 13.5.2023 klo 0.19 
@Renegade

@D9sinc Assuming you're pasting that because you either don't know how to use hugslib log or it isn't working, probably the latter. For the author to actually be able to help, you'll have to give the log. First make sure you're running a game that the error occurred, from there save and close the game, then to do it (without hugslib) go to

(usually in) Local Disk (C:)>Users>"Username">AppData>LocalLow>LudeonStudios>Rimworld by Ludeon Studios

from there open "Player.log", press CTRL+A then CTRL+C. Paste all that into either github or pastebin or a similar site, set the link to public so it can actually be viewed and voila. I really wish authors would leave this in their Bug Reports bit when they complain about a lack of a log, hugslib has been having issues with several users. No harp on this author.


@D9sinc

Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch2(Verse.PawnGenerationRequest&,string&,bool,bool)
at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.GenerateNewPawnInternal_Patch2(Verse.PawnGenerationRequest&)
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest request) [0x00188] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) Verse.PawnGenerator.Verse.PawnGenerator.GeneratePawn_Patch1(Verse.PawnGenerationRequest)
(had to cut for character length)
I just found out after save and reload will instantly regenerate a single missing limb/organ
Viimeisin muokkaaja on HeavyMedic; 13.5.2023 klo 0.32
Ah, I was copy pasting the log that I got from Hugslib since Uploading doesn't work. I found out there is a mod that allows uploading again so I might download that and plant some other corpses under the tree and see if the issue repeats to provide the github log then.
Demon 2016  [kehittäjä] 13.5.2023 klo 0.35 
Excellent point, I have not tested this feature, in this sequence. I'll fix it in 10 min.
Demon 2016  [kehittäjä] 13.5.2023 klo 0.36 
@D9sinc

Update the Framework, and the mod itself, I fixed the bug with the cocoon.
Thank you very much.
Demon 2016  [kehittäjä] 13.5.2023 klo 3.34 
@HeavyMedic
The problem with regeneration after saving-loading was increased. I did it within the first 15 minutes after you told me about it. But the C# file with the changes was not saved in the folder with the mod, so it took me 4 hours to understand that everything already works, just need to replace the mod library file.
i have same issue as HeavyMedic where the character only regens after loading but only once and then it wont regenerate anymore
Demon 2016  [kehittäjä] 13.5.2023 klo 11.54 
JohanTron2000 lähetti viestin:
i have same issue as HeavyMedic where the character only regens after loading but only once and then it wont regenerate anymore

Try unsubscribing and subscribing again to the mod, you may not have it updated itself.
I did tests, and the regeneration works normally. Time to regenerate a limb is long enough, it equals 900 000 - 1 200 000 game ticks, which is about 15 - 20 game days
im getting the error when generating pawn. before when i harvested nothing happened whatsoever but i've reinstalled the framework and mod and now its giving me errors for it still. i suppose ill just have to try reinstalling a second time and see if that helps
Viimeisin muokkaaja on MercxHaze; 13.5.2023 klo 19.41
sorry,
i did a bunch of reinstalling, verifying and general ♥♥♥♥♥♥♥ around and now i have my lovely little tree man born. its all g
Demon 2016  [kehittäjä] 13.5.2023 klo 23.12 
MercxHaze lähetti viestin:
sorry,
i did a bunch of reinstalling, verifying and general ♥♥♥♥♥♥♥ around and now i have my lovely little tree man born. its all g

if there is a problem with the cocoon again, throw off the error code, I'll see what the game does not understand.
Pawns randomly get stuck preforming an "absorbed light" action during while resting which wakes them up.
Demon 2016  [kehittäjä] 14.5.2023 klo 1.32 
GuildedCharr lähetti viestin:
Pawns randomly get stuck preforming an "absorbed light" action during while resting which wakes them up.

Hi, I changed the logic for light absorption, added extra checks for pawn state, and optimal cell to charge. It should work better, but if anything write)
Demon 2016 lähetti viestin:
if there is a problem with the cocoon again, throw off the error code, I'll see what the game does not understand.

it was the exact same as in the first post here
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