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Edit: all good, i managed on my own, thanks bro!
l_polish:
# Header
kmc: "Zarzadzanie rycerstwem"
kmc_usage_tt: "Odznacz pola wyboru, aby uniemożliwić pewnym grupom postaci pełnienie funkcji rycerza. Gdy odznaczysz te pola, wszystkie postacie z tej grupy nie będą już rycerzami i nie będą już wyświetlane na liście. Jeśli chcesz ręcznie zezwolić konkretnej postaci z tej grupy na pełnienie funkcji rycerza, odznacz jej pole wyboru przed uniemożliwieniem grupom pełnienia funkcji rycerza."
kmc_toggle_mp_active: "TW"
kmc_toggle_mp_active_tt: "Przełącz na tryb wieloosobowy: Ustawienia są powiązane z postacią i muszą zostać zresetowane po śmierci."
kmc_dynasty: "$game_concept_dynasty$"
kmc_family: "$game_concept_family$"
kmc_relations: "$game_concept_relations$"
kmc_realm: "$game_concept_realm$"
kmc_court: "$game_concept_court$"
kmc_vassals: "$game_concept_vassals$"
kmc_prowess: "$game_concept_prowess$"
kmc_traits: "$game_concept_traits$"
kmc_liege: "$game_concept_liege$"
# Dynasty
kmc_toggle_dynasty_cannot_be_knight: "$game_concept_dynasty$"
kmc_toggle_dynasty_cannot_be_knight_tt: "$game_concept_dynasty_desc$"
kmc_toggle_house_cannot_be_knight: "$game_concept_house$"
kmc_toggle_house_cannot_be_knight_tt: "$game_concept_house_desc$"
kmc_toggle_spouses_cannot_be_knight: "$game_concept_spouses$"
kmc_toggle_spouses_cannot_be_knight_tt: "$game_concept_spouse_desc$"
kmc_toggle_children_cannot_be_knight: "$game_concept_children$"
kmc_toggle_children_cannot_be_knight_tt: "Jeśli zaznaczone, moje dzieci i wnukowie mogą służyć jako rycerze."
kmc_toggle_child_spouses_cannot_be_knight: "$game_concept_children$ - $game_concept_spouses$"
kmc_toggle_child_spouses_cannot_be_knight_tt: "Jeśli zaznaczone, małżonkowie moich dzieci i wnuków mogą służyć jako rycerze."
kmc_toggle_my_heir_cannot_be_knight: "$game_concept_player_heir$"
kmc_toggle_my_heir_cannot_be_knight_tt: "$game_concept_player_heir_desc$"
# Relations
kmc_toggle_my_lovers_cannot_be_knight: "$game_concept_lovers$"
kmc_toggle_my_lovers_cannot_be_knight_tt: "$game_concept_lover_desc$"
# Realm
kmc_toggle_highborn_cannot_be_knight: "$game_concept_nobles$"
kmc_toggle_highborn_cannot_be_knight_tt: "$game_concept_noble_desc$"
kmc_toggle_lowborn_cannot_be_knight: "$game_concept_commoners$"
kmc_toggle_lowborn_cannot_be_knight_tt: "$game_concept_commoner_desc$"
# Court
kmc_toggle_councillors_cannot_be_knight: "$game_concept_councillors$"
kmc_toggle_councillors_cannot_be_knight_tt: "$game_concept_councillor_desc$"
kmc_toggle_court_positions_cannot_be_knight: "$game_concept_court_positions$"
kmc_toggle_court_positions_cannot_be_knight_tt: "$game_concept_court_position_desc$"
kmc_toggle_unlanded_cannot_be_knight: "$game_concept_courtiers$"
kmc_toggle_unlanded_cannot_be_knight_tt: "$game_concept_courtier_desc$"
# Vassals
kmc_toggle_landed_cannot_be_knight: "$game_concept_rulers$"
kmc_toggle_landed_cannot_be_knight_tt: "$game_concept_ruler_desc$"
kmc_toggle_barons_cannot_be_knight: "$game_concept_barons$"
kmc_toggle_barons_cannot_be_knight_tt: "$game_concept_barony_desc$"
# Prowess
kmc_toggle_terrible_fighters_cannot_be_knight: "$SKILL_TERRIBLE$"
kmc_toggle_terrible_fighters_cannot_be_knight_tt: "$game_concept_prowess_skill$ < 5[prowess_i]"
kmc_toggle_poor_fighters_cannot_be_knight: "$SKILL_POOR$"
kmc_toggle_poor_fighters_cannot_be_knight_tt: "$game_concept_prowess_skill$ 5 - 8[prowess_i]"
kmc_toggle_average_fighters_cannot_be_knight: "$SKILL_AVERAGE$"
kmc_toggle_average_fighters_cannot_be_knight_tt: "$game_concept_prowess_skill$ 9 - 12[prowess_i]"
kmc_toggle_good_fighters_cannot_be_knight: "$SKILL_GOOD$"
kmc_toggle_good_fighters_cannot_be_knight_tt: "$game_concept_prowess_skill$ 13 - 16[prowess_i]"
kmc_toggle_excellent_fighters_cannot_be_knight: "$SKILL_EXCELLENT$"
kmc_toggle_excellent_fighters_cannot_be_knight_tt: "$game_concept_prowess_skill$ > 16[prowess_i]"
# Traits
kmc_toggle_wounded_cannot_be_knight: "$trait_wounded_1$"
kmc_toggle_wounded_cannot_be_knight_tt: "Kiedy aktywne, ranne postacie mogą służyć jako rycerze."
kmc_toggle_pregnant_cannot_be_knight: "$trait_pregnant$"
kmc_toggle_pregnant_cannot_be_knight_tt: "Kiedy aktywne, postacie w ciąży mogą pełnić rolę rycerzy."
# Player can be Knight
kmc_toggle_player_can_be_knight: "$CV_TT_YOU$"
kmc_toggle_player_can_be_knight_tt: "Kiedy aktywne, gracz może służyć jako rycerz w armii swojego władcy."
# Manual Selection
kmc_toggle_exclude_label: "K.M."
kmc_toggle_exclude_label_tt: "Jeśli niezaznaczone, postać jest wykluczona z ustawień Zarządzania rycerzami i może być rycerzem."