Forts
Landcruisers
Gojdo 2023 年 5 月 20 日 上午 11:54
Map making
I am a little bit of a map maker making maps for mods I like playing.

Pls a way to force wheels to go through land idk. like if "can build through" (or some thing like that)
is turned on wheels will ignore that piece of land.

(also i a trying to make a multi floor map got any ideas Pls give me)
最后由 Gojdo 编辑于; 2023 年 5 月 20 日 上午 11:58
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juiceGrump 2023 年 5 月 21 日 上午 8:41 
you could try to do it like the terrain in noita, many little islands, mod jumppads into the game xd
DeltaWing  [开发者] 2023 年 5 月 21 日 下午 1:52 
I can't make wheels not collide with specific terrain, it's outside the abilities of the modding API
Gojdo 2023 年 5 月 22 日 上午 4:30 
ok thx for responding to me
Holesmak 2023 年 5 月 24 日 下午 2:36 
isnt there any function to get terrain type or parameters?
Scier 2023 年 5 月 29 日 上午 4:05 
i would really love if someone added props that exacly look like background terrain it'd be the ultimate solution to this.
Gojdo 2023 年 5 月 29 日 上午 7:05 
引用自 Neuro
i would really love if someone added props that exacly look like background terrain it'd be the ultimate solution to this.
You are one of the smartest i meet in my life.
DeltaWing  [开发者] 2023 年 6 月 6 日 下午 6:57 
We have a more native solution to this now, you can use \name_block ignored[number] to have a block be ignored by collisions.
E.G, ignored1, ignored2, ignored3 ,ignored30.
You can also do the same with \name_block moving[number], which will grab the block vertexes every frame instead of only on map load, important if the block is being changed by any map scripts.
The number must be unique, and cannot exceed the actual block count (this shouldn't be an issue, just make sure that you use a number within the correct range).
Ceasar 2023 年 6 月 18 日 下午 2:01 
The main issue with props is they will hide the vehicle because props dont go behind terrain.
最后由 Ceasar 编辑于; 2023 年 6 月 18 日 下午 2:02
Ceasar 2023 年 6 月 18 日 下午 2:09 
So props wont solve this.
Ceasar 2023 年 6 月 18 日 下午 2:09 
引用自 Gxaps
We have a more native solution to this now, you can use \name_block ignored[number] to have a block be ignored by collisions.
E.G, ignored1, ignored2, ignored3 ,ignored30.
You can also do the same with \name_block moving[number], which will grab the block vertexes every frame instead of only on map load, important if the block is being changed by any map scripts.
The number must be unique, and cannot exceed the actual block count (this shouldn't be an issue, just make sure that you use a number within the correct range).
Where can i find this?
DeltaWing  [开发者] 2023 年 6 月 18 日 下午 7:05 
Inside the editor, select your block, and type in console (opened with ~) "\name_block 'ignored1'".
Good practice is to set the number to the block index (shown in the top left when a block is selected)/
Ceasar 2023 年 6 月 19 日 下午 1:11 
Ok thanks!
I have been working on a tunnel map so I needed a way to get rid of the wheel bug.
最后由 Ceasar 编辑于; 2023 年 6 月 19 日 下午 1:45
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