Forts
Landcruisers
Gojdo 20. maj 2023 kl. 11:54
Map making
I am a little bit of a map maker making maps for mods I like playing.

Pls a way to force wheels to go through land idk. like if "can build through" (or some thing like that)
is turned on wheels will ignore that piece of land.

(also i a trying to make a multi floor map got any ideas Pls give me)
Sidst redigeret af Gojdo; 20. maj 2023 kl. 11:58
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juiceGrump 21. maj 2023 kl. 8:41 
you could try to do it like the terrain in noita, many little islands, mod jumppads into the game xd
DeltaWing  [udvikler] 21. maj 2023 kl. 13:52 
I can't make wheels not collide with specific terrain, it's outside the abilities of the modding API
Gojdo 22. maj 2023 kl. 4:30 
ok thx for responding to me
Holesmak 24. maj 2023 kl. 14:36 
isnt there any function to get terrain type or parameters?
Scier 29. maj 2023 kl. 4:05 
i would really love if someone added props that exacly look like background terrain it'd be the ultimate solution to this.
Gojdo 29. maj 2023 kl. 7:05 
Oprindeligt skrevet af Neuro:
i would really love if someone added props that exacly look like background terrain it'd be the ultimate solution to this.
You are one of the smartest i meet in my life.
DeltaWing  [udvikler] 6. juni 2023 kl. 18:57 
We have a more native solution to this now, you can use \name_block ignored[number] to have a block be ignored by collisions.
E.G, ignored1, ignored2, ignored3 ,ignored30.
You can also do the same with \name_block moving[number], which will grab the block vertexes every frame instead of only on map load, important if the block is being changed by any map scripts.
The number must be unique, and cannot exceed the actual block count (this shouldn't be an issue, just make sure that you use a number within the correct range).
Ceasar 18. juni 2023 kl. 14:01 
The main issue with props is they will hide the vehicle because props dont go behind terrain.
Sidst redigeret af Ceasar; 18. juni 2023 kl. 14:02
Ceasar 18. juni 2023 kl. 14:09 
So props wont solve this.
Ceasar 18. juni 2023 kl. 14:09 
Oprindeligt skrevet af Gxaps:
We have a more native solution to this now, you can use \name_block ignored[number] to have a block be ignored by collisions.
E.G, ignored1, ignored2, ignored3 ,ignored30.
You can also do the same with \name_block moving[number], which will grab the block vertexes every frame instead of only on map load, important if the block is being changed by any map scripts.
The number must be unique, and cannot exceed the actual block count (this shouldn't be an issue, just make sure that you use a number within the correct range).
Where can i find this?
DeltaWing  [udvikler] 18. juni 2023 kl. 19:05 
Inside the editor, select your block, and type in console (opened with ~) "\name_block 'ignored1'".
Good practice is to set the number to the block index (shown in the top left when a block is selected)/
Ceasar 19. juni 2023 kl. 13:11 
Ok thanks!
I have been working on a tunnel map so I needed a way to get rid of the wheel bug.
Sidst redigeret af Ceasar; 19. juni 2023 kl. 13:45
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