边缘世界 RimWorld

边缘世界 RimWorld

Biomes! Caverns
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Vardath 2023 年 5 月 2 日 上午 5:02
Bug Reports
The only change I made to my load order was removing Caveworld Flora Unleashed in favour of this mod. This came up when generating a world.

https://gist.github.com/HugsLibRecordKeeper/16d1b951ba5f63e29c8cc7215f008add
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正在显示第 1 - 15 条,共 100 条留言
PoopyFart 2023 年 5 月 2 日 上午 7:08 
polluted magma looks very very orange
dopamine terrorist 2023 年 5 月 2 日 上午 11:48 
You're experiencing the same issue I am
m00nl1ght 2023 年 5 月 2 日 下午 2:41 
The world generation error happens because you have an old version of Geological Landforms installed. Biomes Caverns requires the latest version.

Most likely Steam is being slow and has not yet downloaded the update for you. To force the update, unsubscribe and then resubscribe Geological Landforms.
🔰 2023 年 5 月 2 日 下午 4:10 
getting some mod conflict errors with vanilla cooking expanded (something about vce_cholesterol
CrazyOatmeal 2023 年 5 月 3 日 上午 3:36 
Having this mod installed (along with B!Core) causes my game to pause every few seconds, needing to be manually turned back on every time.
Vardath 2023 年 5 月 3 日 上午 3:51 
Thanks m00nl1ght. Yeah, updated and verified everything and it all works now.
TurtleShroom 2023 年 5 月 3 日 上午 9:23 
This is less of a bug and more of a missed oversight, but every Crystal Crab has its own Meat, leading to five or six separate Crystal Crab Meat entries.
qux 2023 年 5 月 3 日 上午 11:07 
Could not resolve cross-reference: No Verse.HediffDef named VCE_Cholesterol found to give to VanillaCookingExpanded.Thought_Hediff_Extension VanillaCookingExpanded.Thought_Hediff_Extension
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
qux 2023 年 5 月 3 日 上午 11:07 
Config error in BMT_MushroomLog: is equipment but has no verbs or tools
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.DefDatabase`1<Verse.ThingDef>:ErrorCheckAllDefs ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
System.Threading.Tasks.Parallel/<>c__DisplayClass17_0`1<object>:<ForWorker>b__1 ()
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:InnerInvokeWithArg (System.Threading.Tasks.Task)
System.Threading.Tasks.Task/<>c__DisplayClass178_0:<ExecuteSelfReplicating>b__0 (object)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Pearasect 2023 年 5 月 3 日 下午 1:21 
I don't think this is technically a bug, but raw dulcis doesn't satisfy the "Fungus: Preferred" precept.
Aegis 2023 年 5 月 3 日 下午 1:44 
Bovine grubs seem to be bugged. Their Information tab says they need 6 days to grow. After 7 days they were still the same size as on day 1 and didn't evolve. They also have an insane hungerrate, they are basically always malnourished, even when they have easy access to food, since they are moving so slowly.
最后由 Aegis 编辑于; 2023 年 5 月 3 日 下午 1:44
ignis 2023 年 5 月 3 日 下午 2:19 
Dark axolotls are actually hunting young colonists all the time despite their description. Looks like their threshold for prey size is just under adult.

Insects are not toxic immune?

Fungal medicine has exact same stats as herbal, but it does not work for recipes that need herbal one. Does it really need to exist as a separate item?
最后由 ignis 编辑于; 2023 年 5 月 3 日 下午 2:26
Draegon1993  [开发者] 2023 年 5 月 3 日 下午 3:03 
引用自 CrazyOatmeal
Having this mod installed (along with B!Core) causes my game to pause every few seconds, needing to be manually turned back on every time.
That is almost certainly because of some red errors, please post a log
Draegon1993  [开发者] 2023 年 5 月 3 日 下午 3:04 
引用自 Pearasect
I don't think this is technically a bug, but raw dulcis doesn't satisfy the "Fungus: Preferred" precept.
It's because it's considered a berry. I figured that since it's sweet (description wise) it wouldn't be treated like a fungus
Draegon1993  [开发者] 2023 年 5 月 3 日 下午 3:04 
引用自 Aegis
Bovine grubs seem to be bugged. Their Information tab says they need 6 days to grow. After 7 days they were still the same size as on day 1 and didn't evolve. They also have an insane hungerrate, they are basically always malnourished, even when they have easy access to food, since they are moving so slowly.
I feel like that's some kind of mod conflict probably, as no one else has reported that. Got any errors going on?
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