Project Zomboid

Project Zomboid

Immersive Solar Arrays [BETA]
Truth 9 月 10 日 下午 8:18
42.11 recurring error during the day
STACK TRACE
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function: updateBatteries -- file: PowerBankObject_Server.lua line # 125 | MOD: Immersive Solar Arrays [BETA]
function: updatePowerbanks -- file: PowerBankSystem_Server.lua line # 264 | MOD: Immersive Solar Arrays [BETA]

ERROR: General f:280884, t:1757560423506> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: getItems of non-table: null at KahluaThread.tableget(KahluaThread.java:1530).
Stack trace:
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:502)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1653)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
zombie.Lua.Event.trigger(Event.java:72)
zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:281)
zombie.GameTime.update(GameTime.java:751)
zombie.gameStates.IngameState.UpdateStuff(IngameState.java:596)
zombie.gameStates.IngameState.updateInternal(IngameState.java:1725)
zombie.gameStates.IngameState.update(IngameState.java:1464)
zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)
zombie.GameWindow.logic(GameWindow.java:382)
zombie.GameWindow.frameStep(GameWindow.java:916)
zombie.GameWindow.mainThreadStep(GameWindow.java:642)
zombie.MainThread.mainLoop(MainThread.java:76)
java.base/java.lang.Thread.run(Unknown Source)