安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
This mod is VERY unstable for build 42.12, even so much as enabling the mod in the main menu sometimes causing the game to crash with an error appearing.
Subscribers be aware, It's a wonderful mod, it just isn't fully cooked yet and needs more time to heat.
Enable x2 Textures in options or tiles will appear wrong in world.
Here's to hoping the zomboid devs goal of making long term sustainability eventually covers electricity too since this mod shows alternative options that can also be used to complement others can only enhance the game
Yes. You can place the solar battery bank indoors. I recommend a closet, but you're not limited to where exactly. If you struggle to get deep cycle batteries for the bank, you can make a DIY Deep Cycle battery. Do not make wired batteries and toss those in there. They either do nothing, or very little at all.
The batter bank needs:
Screwdriver
Inverter
3 electrical wires
6 electronic scrap
4 steel RODs
4 screws
5 small steel sheets.
I've tested this mod, and everything seems to be working just fine. The only caveat to this is;
You need level 6 electrical to craft everything needed: the Remote Controller (Long-Range) for the failsafe requires level 6, Inverter, Panels, DIY Battery level 5, Battery Bank level 4, Failsafe level 3.
It appears only the Panels and Inverter are the things that appear as loot, the rest does not (makes sense, since the outputs of the other items appear as a black mox that says 'Moveable'. But I could be wrong.
Other than that, this mod is fully functional and working as intended for B42, once you get level 6 electrical. I used this mod religiously on B41 and its functioning the exact same way outside of the items that cant be looted.
B 42
i think mod it die
My whole base just runs on solar, no generators as backups, although I do have some generators in storage.
In single player, if you wanted to you could carry around the ISA battery bank, some batteries for it and a charger, no need for the solar panel, then put the dead battery on charge and come back later to collect the vehicle and the ISA gear, but it's way easier to pinch a battery from another vehicle or you have a mod with a trailer that can load the vehicle.
I use Autotsar Trailers - Hauler but it can only load small cars, so I use a small car to tow the trailer to the car I want and put the smallest car in the trailer. Don't load a hotwired car in the trailer or you will have to hotwire it again.
Can be fixed by disabling Inventory Tetris, picking up and putting down battery bank and then enabling the inventory mod again.
In case someone comes looking for answers.
It looks like this has changed I found no bank and barely any solar related stuff (besides that one crate) - even in electronics stores.
Did something change with the spawns? Usually I did not need to grind lvl4 electronics to build a bank because I looted them.
You would have to explore new areas to get he parts or change the settings so that you can craft them.