安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
You do want your swimmers to all be in the same place though! Keeping them mostly to Sacred Groves is thematic and gives much needed flexibility, but having to march their intended commander from a far away port would spoil that pretty bad.
I could see either: the Disciple is recruited from ports, but has an "Enables Recruitment" perk that lets you get the basic commanders anywhere. Pools would have this too, so they could stay functional if the disciple died.
or: have the pools have a small chance of spawning a commander in addition to the normal troops.
Aaaaand then I played the heck out of the game, and my notes doc grew corpulent with ideas, so many that some of them are even coherent. Aaaaand I got tired of not posting. But by now, I don't know where to start. So let me ask, is there a particular faction you'd like to hear ideas for?