Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Bahasa Indonesia (Indonesiano)
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione








Bummer that I didn't manage to snatch that 5/5 review on this campaign either.
That said, I do appreciate the concerns brought up about the gauntlet. The challenge for each indivual team is always very hard to predict. As clearing common zombies come easier for some playertypes.
As for navigation I'll definently try make it even more clear and try to keep players on good pace. I think it was a bit harder to see this as an issue, since most playtests were done several times and people learned the layout after their first death. But on a first play and on a deathless run it may still be a bit too confusing.
I'll see what a patch can do, and hope you give it a go again!