安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
1) their leader must be lower in rank than the player, who is always a lieutenant or higher.
2) must be on friendly side (not enemies)
3) they will not join, if you have 8 units already
Try in VR: put player group and some regular units then try.
Or try Tutorial scenario (Platoon Squads and Units)
Script Addon_PC\functions\fn_createPlatoonCompositionMenus.sqf not found. I'm assuming this may be an old file that you've renamed, but the old function is still mapped to the old file in the functions.cpp.
But upon observing the folder structure in the functions folder, this file does not exist. So far though, everything else is working fine.
Wasn't sure if this was a bug, since you could do this in the first iteration of Platoon Commander.
Yes, there is no tactic for the player's group, because it needs a completely different concept.
You have to keep scrolling 'down' and it eventually lets you select it. or keep scrolling 'up'. You'll see it jump to 'move' tab. You just gotta keep scrolling like you go past it.