Stellaris

Stellaris

More Precursors
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kroun  [开发者] 2023 年 3 月 24 日 下午 2:36
Bugs
Found any bugs with this mod?
Please tell me here.
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正在显示第 1 - 15 条,共 25 条留言
Dukkokun 2023 年 3 月 26 日 上午 5:52 
Forgotten History overwrites this mod, specifically the relics it adds. Might want to double check on that, as relics are FIOS for some reason.
kroun  [开发者] 2023 年 3 月 26 日 上午 6:28 
引用自 Dukkokun
Forgotten History overwrites this mod, specifically the relics it adds. Might want to double check on that, as relics are FIOS for some reason.

Thanks for telling me.
I've tested it, and no matter what load order I use, the correct version is used.

(btw, the overwrite is intentional, and it should use the correct version no matter what order you put the mods in, although if it for some reason doesn't, please tell me.)
Solarshade 2023 年 4 月 6 日 下午 7:23 
I think I found a bug with the Ixardian chain, the second digsite spawned in a system with only 1 planet, and when the site finished the next site did not spawn, with the final dialogue also bugging out due to not having a target.
kroun  [开发者] 2023 年 4 月 7 日 上午 1:37 
引用自 Solarshade
I think I found a bug with the Ixardian chain, the second digsite spawned in a system with only 1 planet, and when the site finished the next site did not spawn, with the final dialogue also bugging out due to not having a target.

Oops, I may have forgotten to make it check if there's the appropriate number of planets in the system before spawning the digsite.
I'll fix it as soon as possible, which will be when my internet is fixed.

Thanks for telling me! I appriciate it!
最后由 kroun 编辑于; 2023 年 4 月 7 日 上午 1:37
Solarshade 2023 年 5 月 6 日 下午 10:51 
Encountered an issue with the Ezenti, where one of the archeological sites spawned in another empire's territory and they excavated it, so it is now impossible for me to complete the chain, because I am forever stuck at 2/3 clues.
kroun  [开发者] 2023 年 5 月 6 日 下午 11:00 
引用自 Solarshade
Encountered an issue with the Ezenti, where one of the archeological sites spawned in another empire's territory and they excavated it, so it is now impossible for me to complete the chain, because I am forever stuck at 2/3 clues.

Huh, that's weird. I thought I had made it impossible for other empires to excavate the archeology sites (And for them to spawn in other empire systems).

Really sorry about missing it, though, and will fix it as soon as I can. And thanks for telling me!

For your current save/game, you can use the console to spawn the missing archeology site so you can finish the chain. Currently on my mobile, but will find the ID's when I can.
Solarshade 2023 年 5 月 7 日 上午 12:05 
Well, as for the spawning in other empire's systems, they didn't actually, they spawned in empty systems that were already cut off from my space. So that at least was probably working as intended. Also, unfortunately this is a multiplayer game, so no console for me. It's fine, just wanted to make sure you knew about the problem.
最后由 Solarshade 编辑于; 2023 年 5 月 7 日 上午 12:06
kroun  [开发者] 2023 年 5 月 7 日 上午 12:44 
引用自 Solarshade
Well, as for the spawning in other empire's systems, they didn't actually, they spawned in empty systems that were already cut off from my space. So that at least was probably working as intended. Also, unfortunately this is a multiplayer game, so no console for me. It's fine, just wanted to make sure you knew about the problem.

Oh, yeah, but that's a problem for almost all precursors that use archeology sites, although I probably should check how far away the digsites spawn to make sure it's somewhere that's not too far to grab before someone else does.

But even if they take the system, they shouldn't be able to actually excavate the site, so if it's excavated then I definitely messed up somewhere.
Solarshade 2023 年 5 月 7 日 下午 1:26 
引用自 kroun
引用自 Solarshade
Well, as for the spawning in other empire's systems, they didn't actually, they spawned in empty systems that were already cut off from my space. So that at least was probably working as intended. Also, unfortunately this is a multiplayer game, so no console for me. It's fine, just wanted to make sure you knew about the problem.

Oh, yeah, but that's a problem for almost all precursors that use archeology sites, although I probably should check how far away the digsites spawn to make sure it's somewhere that's not too far to grab before someone else does.

But even if they take the system, they shouldn't be able to actually excavate the site, so if it's excavated then I definitely messed up somewhere.
Well, whatever was supposed to stop them from ecavating didn't work, yeah. One possible work around I could see would be rather than creating the site immediately, instead create a special project that can be researched to create the site, since special projects are empire exclusive, unlike archeology sites.
kroun  [开发者] 2023 年 5 月 7 日 下午 1:37 
引用自 Solarshade
引用自 kroun

Oh, yeah, but that's a problem for almost all precursors that use archeology sites, although I probably should check how far away the digsites spawn to make sure it's somewhere that's not too far to grab before someone else does.

But even if they take the system, they shouldn't be able to actually excavate the site, so if it's excavated then I definitely messed up somewhere.
Well, whatever was supposed to stop them from ecavating didn't work, yeah. One possible work around I could see would be rather than creating the site immediately, instead create a special project that can be researched to create the site, since special projects are empire exclusive, unlike archeology sites.

I just checked it, and it shouldn't be possible for them to see it at all. You said it was a multiplayer game. Was it an AI or another player that excavated the site?
Solarshade 2023 年 5 月 7 日 下午 7:07 
引用自 kroun
引用自 Solarshade
Well, whatever was supposed to stop them from ecavating didn't work, yeah. One possible work around I could see would be rather than creating the site immediately, instead create a special project that can be researched to create the site, since special projects are empire exclusive, unlike archeology sites.

I just checked it, and it shouldn't be possible for them to see it at all. You said it was a multiplayer game. Was it an AI or another player that excavated the site?
It was an AI. Oh well, I guess it was the result of an interaction with another mod then. Sorry.
Cosmoros 2023 年 8 月 22 日 下午 3:38 
Errors found by irony:

Error in gfx\interface\icons\relics\r_ixardian_database.pdn: Ln: 1 Col: 6
PDN3c�

Expecting: end of input, statement or whitespace

Error in gfx\interface\icons\relics\r_ezentian_colossus_core_new_new.pdn: Ln: 1
Col: 6
PDN3`

Expecting: end of input, statement or whitespace

Error in gfx\interface\icons\relics\r_ezentian_colossus_core.pdn: Ln: 1 Col: 5
PDN3߈

Expecting: end of input, statement or whitespace
kroun  [开发者] 2023 年 8 月 22 日 下午 9:43 
引用自 Auto Chaos RU
Errors found by irony:

Error in gfx\interface\icons\relics\r_ixardian_database.pdn: Ln: 1 Col: 6
PDN3c�

Expecting: end of input, statement or whitespace

Error in gfx\interface\icons\relics\r_ezentian_colossus_core_new_new.pdn: Ln: 1
Col: 6
PDN3`

Expecting: end of input, statement or whitespace

Error in gfx\interface\icons\relics\r_ezentian_colossus_core.pdn: Ln: 1 Col: 5
PDN3߈

Expecting: end of input, statement or whitespace

Ooops, forgot to remove unneeded non-dds versions of relic pictures.
Cosmoros 2023 年 8 月 23 日 下午 12:30 
I can delete them considerdd they should have been deleted?
最后由 Cosmoros 编辑于; 2023 年 8 月 23 日 下午 12:30
kroun  [开发者] 2023 年 8 月 24 日 上午 5:03 
引用自 Auto Chaos RU
I can delete them considerdd they should have been deleted?
Yes. Deleting the non-dds files should have no impact on the mod.
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