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@NotFuji - How many mods do you have? I have only tested this with 3 mods enabled. Authentic Z, Mod Manager & My mod. I will let some more time go by before adjusting distribs for packs as this is the first feedback from it. However the lands cards have been adjusted for the next patch.. so you should be getting a balanced amount of them; Forest lands was scuffed.
Not too many, but notable includes Authentic Z, a True Music pack, MaD's Loot, and Brita's. I've only ever found cards on zombies, maybe 1 in 100 which is probably fine, but never in any of the other spots. Notably zero found in school lockers, which I've been checking religiously for music cassettes anyway.
(Default loot rarity, btw)
Did you put this in on existing save? Loot should be distributed a cross abunch of different locations .. and containers. I will look into it though, thanks for the feedback.
New game/world... several, actually. Also notable, I've been finding tons of 'technically' rarer loot (like the stuff from the video games and die cast car collectible mods, which have spawn chances orders of magnitude lower). So I'm almost certainly not just getting unlucky.
Thank you for the feedback, I will monitor and adjust it over the next few weeks. Keep me posted if anything changes.
I like this idea alot actually I will look into it for next update iteration, ty for the suggestion chief!
Thanks for the awesome mod!
Given that it's Alpha, you'd probably play by Alpha rules, Wizards of the Coast has the original rules on their website if you wanted to make a rulebook to put in game.
https://magic.wizards.com/en/news/feature/original-magic-rulebook-2004-12-25
For gameplay, you'd really only need a couple mechanics:
-Tapping: Basically just turning the card sideways, think portrait to landscape.
-Shuffle
-Draw
-Discard: A way to make a separate """deck""" where their graveyard/discard would go.
-Counters: A way to keep track of numbers, maybe give the players the ability to make a sheet of paper into a little counter they can place on top of a card and write in numbers. This could also reasonably be done by the player on a vanilla piece of paper rather than an actual mechanic, so no real need to worry about it.
-Life Counter: You could make items for this if you want, but realistically players could do this with a pen and paper. Just a little counter that can tick up or down.
Magic Alpha didn't have a lot of crazy mechanics to worry about, and only a handfull of keywords, so you would really just need to provide players with the means to play, and they can handle the rest themselves.