边缘世界 RimWorld

边缘世界 RimWorld

Melee Animation
moo 6 月 29 日 下午 3:34
1.6 log reporting missing attribute for MA
Type Dialog_AnimationDebugger probably needs a StaticConstructorOnStartup attribute, because it has a field mpb of type MaterialPropertyBlock. All assets must be loaded in the main thread.
Type VideoPlayerUtil probably needs a StaticConstructorOnStartup attribute, because it has a field go of type GameObject. All assets must be loaded in the main thread.
Type AnimRenderer probably needs a StaticConstructorOnStartup attribute, because it has a field DefaultCutout of type Material. All assets must be loaded in the main thread.
Type BGRenderer probably needs a StaticConstructorOnStartup attribute, because it has a field layers of type Texture2D[]. All assets must be loaded in the main thread.
Type Building_DuelSpot probably needs a StaticConstructorOnStartup attribute, because it has a field invisible of type Graphic. All assets must be loaded in the main thread.
Type GrabUtility probably needs a StaticConstructorOnStartup attribute, because it has a field mpb of type MaterialPropertyBlock. All assets must be loaded in the main thread.
Type GrappleFlyer probably needs a StaticConstructorOnStartup attribute, because it has a field mpb of type MaterialPropertyBlock. All assets must be loaded in the main thread.
< >
正在显示第 1 - 3 条,共 3 条留言
moo 7 月 2 日 下午 7:20 
Ok

Here's a few more "should do's" that the log has reported. In case you weren't already tracking

AM.Events.AudioEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new AudioEvent.
AM.Events.CamShakeEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new CamShakeEvent.
AM.Events.ClashAudioEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new ClashAudioEvent.
AM.Events.DamageEffectEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new DamageEffectEvent.
AM.Events.DuelEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new DuelEvent.
AM.Events.GoreSplashEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new GoreSplashEvent.
AM.Events.KillPawnEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new KillPawnEvent.
AM.Events.MoteEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new MoteEvent.
AM.Events.PuntPawnEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new PuntPawnEvent.
AM.Events.TextMoteEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new TextMoteEvent.
AM.Events.DamageEffectEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new DamageEffectEvent.
AM.Events.DamageEffectEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new DamageEffectEvent.
AM.Events.GoreSplashEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new GoreSplashEvent.
AM.Events.KillPawnEvent must be instantiated using the ScriptableObject.CreateInstance method instead of new KillPawnEvent.
Epicguru  [开发者] 7 月 3 日 上午 6:01 
Also aware of them but there's no way to disable those warnings and the suggestion they provide isn't ideal and would hurt performance.
< >
正在显示第 1 - 3 条,共 3 条留言
每页显示数: 1530 50