边缘世界 RimWorld

边缘世界 RimWorld

Melee Animation
1,689 条留言
batatafritada 10 月 4 日 下午 4:21 
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batatafritada 10 月 4 日 下午 4:14 
yeah, Scale, it is
Scale-C4 9 月 27 日 下午 8:10 
is this compatible with vanilla combat extended by chance?
BoxFox 9 月 27 日 上午 4:48 
Would making weapons from Medieval Overhaul compatible be possible?
Vlad Draculea 9 月 21 日 下午 9:18 
arms galore - medieval support pls
Roque the Rogue 9 月 21 日 下午 1:10 
Do duels even happen in the latest version? I never see it, only executions.
Tenebris 9 月 21 日 上午 10:44 
@Husker_85 That’s absolutely cinematic.
hoteldoor538 9 月 19 日 下午 1:23 
is there a way to reduce the knockout from 2 hours to something lower?
Epicguru  [作者] 9 月 17 日 下午 1:01 
Dope!
Husker_85 9 月 17 日 上午 7:25 
One of my melee pawns ended up in a 1 vs 1 with the boarskin leader of the enemy raid. He was unarmed, so I thought she would be ok, but the boarskin somehow managed to down her with his bare hands. He immediately picked her up and started walking off with her. My ranged pawns started spitting lead at him, but he just wouldn't go down. Then her girlfriend comes barreling in out of nowhere in full plate with a persona plasmasword. She quickly caught up to the boarskin and in a shocking display of ferocity, seperated his head from his shoulders before picking her girlfriend up off the ground and declaring "This ass is mine!"

Epic mod 11/10. How are more people not talking about this?
Epicguru  [作者] 9 月 14 日 上午 5:20 
You need to post the full log in the Bugs channel to get support.
KeiwaM 9 月 14 日 上午 4:54 
I seem to get a lot of errors with this mod.

System.NullReferenceException: Object reference not set to an instance of an object
[Ref 995EF44D] Duplicate stacktrace, see ref for original
Deprinced 9 月 14 日 上午 3:13 
Cant seem to find Scarlet Edge
The 11th Spookiest Man 9 月 12 日 上午 9:34 
I found no options or settings in the ingame menu for lassoing through or around obstacles. Right now, it seems my only choice is to turn it off. I really want to keep it enabled.

I like the lasso feature, i think its fun to lasso retreating enemies, and it provides a challenge when enemies lasso my melee pawns out of doorways/chokepoints. however, it is incredibly frustrating that enemy pawns can also lasso my shooters from behind a wall that is not normally able to be walked through.
Epicguru  [作者] 9 月 12 日 上午 8:00 
There are options to adjust that behavior.
The 11th Spookiest Man 9 月 12 日 上午 7:28 
despite having compatability with Combat Extended, pawns are able to Lasso THROUGH embrasures. both friendly and enemy pawns.
Rips 9 月 10 日 下午 6:39 
You can't burn the lassos in an incinerator as they don't show up in the bills under apparel or weapons. Traders and towns won't buy them. So guessing the only way to get rid of them is to dump them outside?
Epicguru  [作者] 9 月 9 日 上午 8:58 
Yes.
Flying Tortilla 9 月 9 日 上午 8:04 
Does custom body type/armor from mods etc affect the mod?
Luke TasRook 9 月 6 日 上午 9:53 
Brah. I sent out my one and only ultra super powered soldier loaded with ~150k silver worth of archotech implants and gear against a raid of some hundred tribals and one of them knocked her out with a freaking stick using a melee animation and the entire raid immediately decided to kidnap her and walk away.... I couldn't save her in time. It's so freaking funny I'm not even mad. Well, I'm a little mad since the colony is now rather vulnerable... Great mod! 11/10.
Tulen 9 月 5 日 上午 11:28 
Against Mystic Weapon Summon, a mod is needed that adds Rho Aias
Epicguru  [作者] 9 月 4 日 上午 10:22 
Hi, I have answered in your DM.
skiller_ok 9 月 4 日 上午 10:13 
@Epicguru, Hi! Thanks for the mod! Tell me, are you planning to add the ability to create other animations that are not tied to weapons and combat mode? This would provide unlimited possibilities for high-quality animation of the game!!!
天才少公子 9 月 3 日 上午 9:14 
Oh, I just found the source of the conflict. It seems to be caused by an unknown conflict with another mod that optimizes game performance using multithreading.
天才少公子 9 月 3 日 上午 9:06 
When I use this mod, after battles end, my pawns’ weapon textures remain stuck in place, and they even appear on the world map. I’m not sure whether this is a bug with the mod itself or a conflict with another mod. For reference, I’m also using the animation mods Yayo’s Animation (continued), Nals Facial Animation, and Blood Animations.
Timmerman73 8 月 31 日 下午 1:25 
Okay good to know then il wait for the next update :)

Thanks for the quick awnser and ofcourse for making this mod :)
Epicguru  [作者] 8 月 31 日 上午 7:39 
There is currently not a setting for that. I will add it in the next update.
Timmerman73 8 月 31 日 上午 5:34 
Hi idk If im simpely looking in the wrong place. But im trying to change the lasso cooldown within the mod settings. But I cannot find where to change this?

I have found it for the execution cooldown but not for lasso.

Does anyone know if this is possible? And if so where should I look to change this!

Thanks in advance!
skiller_ok 8 月 29 日 下午 3:59 
@austiinos there's a primitive animation of pawns, and the hands are missing. It would be cool to animate all the jobs in this mod (for example, chopping wood, fishing, mining, and crop production.
Kait 8 月 29 日 下午 1:48 
great mod !
is there a way to disable the walking animation though ?
austiinos 8 月 29 日 下午 1:45 
@skiller_ok check out Yayo's animation (continued).
skiller_ok 8 月 29 日 上午 6:13 
Cool mod. Thanks for the work! Is it possible to make animation happen during all types of work, and not just in combat mode?
Grimmas 8 月 28 日 下午 3:43 
Thank you for the super quick fix!
逆天者习近平 8 月 27 日 上午 4:47 
<color=#66ffb5>[MeleeAnim]</color> Unexpected failure to register.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
AM.Core:Error (string,System.Exception)
AM.Tweaks.TweakDataManager:TryLoad (Verse.ThingDef,Verse.ModContentPack)
AM.Tweaks.TweakDataManager/<LoadAllForActiveMods>d__18:MoveNext ()
AM.Core:LoadAllTweakData ()
AM.Core:<AddLateLoadEvents>b__28_1 ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LongEventHandler.UpdateCurrentSynchronousEvent_Patch1 (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Entry.Update_Patch1 (Verse.Root_Entry)
逆天者习近平 8 月 27 日 上午 4:46 
<color=#66ffb5>[MeleeAnim]</color> Failed to find item def for 'PBF_ThingDef_Weapon_MeleeWeapon_TorchSword' of type 'PersonaBondForge.ThingDef_Weapon'. Tweak will not be registered.
逆天者习近平 8 月 27 日 上午 4:46 
<color=#66ffb5>[MeleeAnim]</color> Unexpected failure to register.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
AM.Core:Error (string,System.Exception)
AM.Tweaks.TweakDataManager:TryLoad (Verse.ThingDef,Verse.ModContentPack)
AM.Tweaks.TweakDataManager/<LoadAllForActiveMods>d__18:MoveNext ()
AM.Core:LoadAllTweakData ()
AM.Core:<AddLateLoadEvents>b__28_1 ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LongEventHandler.UpdateCurrentSynchronousEvent_Patch1 (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Entry.Update_Patch1 (Verse.Root_Entry)
逆天者习近平 8 月 27 日 上午 4:46 
<color=#66ffb5>[MeleeAnim]</color> Failed to find item def for 'PBF_ThingDef_Weapon_JI_Ormbane' of type 'PersonaBondForge.ThingDef_Weapon'. Tweak will not be registered.
逆天者习近平 8 月 27 日 上午 4:46 
When I run the game, I get these logs. Also, I don't get any melee attack animation
milleniumnomad 8 月 26 日 上午 6:58 
I think it's not the problem of mod but my file.
ideology dlc..
milleniumnomad 8 月 26 日 上午 6:36 
where would this 'bamboo plank' came from? is this mod has some more dependency?
hmm..

<color=#66ffb5>[MeleeAnim]</color> Error generating texture report [Bamboo plank]: No textures found for path 'Things/Item/Resource/WoodPlank' (Verse.Graphic_Single)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
AM.Core:Error (string,System.Exception)
{链接已删除} (AM.Retexture.ActiveTextureReport)
AM.Retexture.RetextureUtility:PreCacheAllTextureReports (System.Action`1<AM.Retexture.ActiveTextureReport>,bool)
AM.Core:PreCacheAllRetextures ()
AM.Core:<AddLateLoadEvents>b__28_1 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Truly1koolcat 8 月 25 日 下午 4:55 
i got no duel spot plz help
Kukurumi 8 月 23 日 上午 3:05 
Should I disable Yayo's Animation's Weapon animations for correct work of this mod?
Gravebound 8 月 22 日 下午 7:55 
My favorite feature of this mod is the lassos, not for their intended purpose, but solely as a tool to quickly break up social fights. I think it is hysterical because I can absolutely see someone being too confused to throw hands when they suddenly get wrangled by another colonist.
Kittens For Life 8 月 22 日 下午 6:54 
While following your guide for making a compatibility patch, I ran into an error every time I attempted to select an output folder for the tweaks

Created FloatMenu with no options. Closing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.FloatMenu:.ctor (System.Collections.Generic.List`1<Verse.FloatMenuOption>)
RimWorld.FloatMenuUtility:MakeMenu<Verse.ModContentPack> (System.Collections.Generic.IEnumerable`1<Verse.ModContentPack>,System.Func`2<Verse.ModContentPack, string>,System.Func`2<Verse.ModContentPack, System.Action>)
AM.UI.Dialog_TweakEditor:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Spank Daddy 8 月 21 日 上午 9:45 
wow. i watched a raid of melee neanderthals angrily run at me waving their knives and swords before my colony was murdered. it was awesome!!! also lasso is funny af to watch someone get thrown haha
Epicguru  [作者] 8 月 21 日 上午 5:37 
Because it applies a patch to that mod.
ゆきんこ 8 月 21 日 上午 4:46 
Why does it need to be loaded after performanceoptimizer?
Epicguru  [作者] 8 月 20 日 下午 12:42 
You have many, many errors during loading and gameplay. Your problems aren't caused by this mod.
Jet 8 月 20 日 下午 12:16 
https://gist.github.com/HugsLibRecordKeeper/60f9fb50cc53c9c3f435dec9e0e58701

idle bug for pawn crispinus. doesnt even have standing activity but cant get him to do anything
<color=#66ffb5>[MeleeAnim]</color> Exception processing idling animation or skills for 'Crispinus':
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1
Epicguru  [作者] 8 月 20 日 上午 4:56 
Bugs and issues belong in the Bugs channel and I can't do anything with that amount of information. Even if there are no errors in the logs it at least lets me see what mods you are using, system configuration, Unity errors that are not logged in-game...