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however i could use it in the near future
Turns out the script wasn't watching for current weapon in both shooting and reload events. Though this was a pretty obvious mistake I corrected it. Feel free to paste as you'd like. Optionally credit if you feel like it.
https://pastebin.com/raw/JZSyLMwS
Looking forward to any future improvements this gets. Would be nice if the snapping would get fixed or be reduced and any performance issues with PAC also get addressed if there are any.