Project Zomboid

Project Zomboid

Fitness & Workout Overhaul
Codename280  [开发者] 2023 年 3 月 3 日 上午 2:48
Requests & Suggestions
got a good idea? Lets hear it.
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正在显示第 1 - 8 条,共 8 条留言
MegaPoggy 2023 年 3 月 4 日 上午 2:09 
so what does an optimum work out schedule look like for spacing and stuff, and for how long?
Codename280  [开发者] 2023 年 3 月 4 日 上午 2:28 
So as for timings it mainly takes into account your stiffness and time till stiffness as a way to space things out. I believe (not extensively tested) you can get 2 fitness + 2 strength exercises in (perhaps more if they are short) before you'll get a reduced bonus. And after muscle soreness goes away. (sets in after 8hrs)

TLDR have a complete workout and wait for muscle soreness to go away.
AstrayCuriosity 2023 年 7 月 6 日 下午 12:38 
Hello. Your mod great and very close to perfection, but it would be very nice for character to increase body temperature during workouts just like vanilla ones. It adds a lot to immerse and most important - low temperature worlds. It's very noticable and freezing during workout feels... wanky. I think it's pretty simple to add since we have an example in vanilla fitness files.
最后由 AstrayCuriosity 编辑于; 2023 年 7 月 6 日 下午 12:39
Mattrix 2023 年 9 月 3 日 上午 3:37 
Hi I did a bit of testing and looks like with max regularity and max rested squats give 36% more exp per irl second than treadmil, I wonder is there any reason to use treadmil or what i could ve missed during my testing

edit: zamn the moment i send this comment i realised treamil gives sprinting xp. So is this the only reason to use tread?
最后由 Mattrix 编辑于; 2023 年 9 月 3 日 上午 3:39
ThisIsName 2024 年 12 月 29 日 下午 12:17 
Love your mod! Is there any way to make regularity decay configurable? I want to make it so having high regularity gives nice passive boost to experience(you figured it out), but with vanilla decay rate it takes almost a month for it to drop noticeably.
Codename280  [开发者] 2024 年 12 月 30 日 上午 6:15 
引用自 ThisIsName
Love your mod! Is there any way to make regularity decay configurable? I want to make it so having high regularity gives nice passive boost to experience(you figured it out), but with vanilla decay rate it takes almost a month for it to drop noticeably.
I check and cant see an clear way to implement atm. its just not exposed, unless i need to do a deep dive. Sorry probably not for the near future.
Codename280  [开发者] 2024 年 12 月 30 日 上午 6:18 
引用自 Mattrix
Hi I did a bit of testing and looks like with max regularity and max rested squats give 36% more exp per irl second than treadmil, I wonder is there any reason to use treadmil or what i could ve missed during my testing

edit: zamn the moment i send this comment i realised treamil gives sprinting xp. So is this the only reason to use tread?
a bit late but hey, this seems strange as a quick test of 1 ingame hour shows the treadmill giving like 3.5x the xp (both on max regularity), many factors could contribute...
Codename280  [开发者] 2024 年 12 月 30 日 上午 6:19 
引用自 AstrayCuriosity
Hello. Your mod great and very close to perfection, but it would be very nice for character to increase body temperature during workouts just like vanilla ones. It adds a lot to immerse and most important - low temperature worlds. It's very noticable and freezing during workout feels... wanky. I think it's pretty simple to add since we have an example in vanilla fitness files.
hey thanks for the input, had the same idea, havent figured out/found the time though. maybe next year who knows. thank you.
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