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Tweaked a few attacks to inflict less friendly fire. I don't want to go overboard with this since I think managing friendly fire is part of the experience but there were a few instances that I found nonsensical/too annoying.
Solar rays and color spray spells still do damage to friendly units but will only inflict blindness on enemies. After all, your own units are getting beamed in the back of the head.
Yithian energy beam is now a bolt, so no more blasting through your entire front ranks.
Earth elemental rumble earth no longer affects stone beings so they won't be constantly rumbling each other to death.
Statue of Dvalin is now ownable and has 2 random gem income. Gives Dwarves a little reward on creating their portals.
Elemental Kings/Queens have summon cost raised by 50 as they were a little too cheap for how incredibly powerful they are.
The 100% summon at Magic Academy ritual for the Witch no longer consumes the academy, since summons for Old Ones is already pretty reliable. High Cultist now turns the academy to a haunted city rather than destroying it outright.
Further tweak to "rumble earth" attack. Prior adjustment making stone beings immune to this attack had too many weird side effects. This has now been made a 100% enemy only attack, but I have reduced damage to compensate for the complete reduction in friendly fire.
Catapults + Trebuchets (including alchemical variants) now get a single shot during non-siege battles so they are not complete dead weight.
Illusionist has a large array of rituals that can take many rituals of mastery to learn, but also has access to the criminally under-priced "simulacrum" ritual in the late game. To alleviate, many rituals are now learned in pairs, and Simulacrum now has a few hoops to jump through + additional costs before you can create the level 3 illusionist clone army.
The following rituals are now learned as a pair:
Capture Images + Capture Spells L1
Capture Phantasms + Capture Images L2
Capture Greater Spell + Capture Spell L2
Capture Greater Spell + Capture Phantasms L3
Palace of Everchanging Dreams + Create Simulacrum
Create Simulacrum now has new costs/requirements
Requires an empty Golden Mirror that will be destroyed in the process
Requires 3 movement points
Can only be cast at a Palace of Everchanging Dreams