Stormworks: Build and Rescue

Stormworks: Build and Rescue

HSR-522 "Arrow" SAR Frigate
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Jacohover  [开发者] 2023 年 4 月 13 日 上午 1:27
Suggestions
If you have and Ideas or Plans for new vehicles or improvements to the current one discuss it here!
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正在显示第 1 - 15 条,共 20 条留言
soltscher 2023 年 4 月 13 日 上午 3:52 
suggestions:
- fire hose in the front
- reduction of the sensitivity of the turrets

edit:
wow you are quick with the suggestions
最后由 soltscher 编辑于; 2023 年 4 月 13 日 上午 3:59
Jacohover  [开发者] 2023 年 4 月 14 日 上午 1:07 
Wellp, whenever I am in the Stormworks mood, I push a lot of stuff through xD
KriegerTomate 2023 年 4 月 14 日 上午 11:12 
suggestions:
-make both anchors individually controllable
Jacohover  [开发者] 2023 年 4 月 15 日 上午 1:25 
The anchor to be deployed is automatically determined by the system based on distance to land to each side. I might be able to edit the system, however I don´t quite see the advantage for individual control of the anchors.
KriegerTomate 2023 年 4 月 15 日 上午 4:43 
yes i know it isnt necesceairy but it would add to the realism of the ship
suggestion
- add stabilisers to the water cannons
最后由 KriegerTomate 编辑于; 2023 年 4 月 15 日 上午 4:45
Jacohover  [开发者] 2023 年 4 月 16 日 上午 1:12 
Now that I will do, you just thinking of vertical stabilization or also horizontal?
Jacohover  [开发者] 2023 年 4 月 22 日 上午 6:40 
Added vertical stabilizers and heaters in the latest update
Sofi Bnuyy 2023 年 5 月 9 日 下午 12:36 
Fun suggestion: sirens and lights maybe along the sides and on the nav tower
Jacohover  [开发者] 2023 年 5 月 10 日 上午 1:43 
What color would those be though?
Vexpy 2023 年 6 月 10 日 下午 12:28 
a depth meter would be nice to have
Jacohover  [开发者] 2023 年 6 月 11 日 上午 2:52 
Should be easy enough to implement:steamthumbsup:
InvisibleStrike 2023 年 10 月 7 日 上午 9:25 
I have some suggestions:

- I'd move the towing winch to a lower point (because it currently makes the ship pitch up a lot, especially when towing something heavy).
- A more direct path from the front deck of the boat to the medical room would make bringing people there a lot easier when parked head first towards a vessel (which I often do to use the water turrets).
- Also, since there is such a big medical room I'd prefer more medical beds, some bigger missions have more than 4 people that can't be stabilized, and transporting them in a medical bed is easier than always running down and healing them or swapping beds a lot. On the other hand I've not used the game room that much, so there could be more room for medical beds or other cool stuff.
- Could the water turrets support a wider spray pattern? I've seen other creations "wiggling" the water spray pattern to achieve this, but no idea how it is done.
- If the throttle is in idle and the user gives rudder input you could virtually throttle up the engines to allow the tight turning circle and instantly go back to idle when the rudder input is released, allowing you to turn on the spot without throttling up and then down again.
- Finally, is it possible toggle the player sensing doors on the side off/on? When I dock somewhere close to a pier or alongside another vessel then the doors sometimes open into the pier/vessel and break.

Anyways, thank you for this boat, it's pretty great!
XXXTENTACIO 2023 年 10 月 7 日 上午 9:28 
ok
Jacohover  [开发者] 2023 年 10 月 7 日 下午 1:36 
引用自 InvisibleStrike
I have some suggestions:

- I'd move the towing winch to a lower point (because it currently makes the ship pitch up a lot, especially when towing something heavy).
- A more direct path from the front deck of the boat to the medical room would make bringing people there a lot easier when parked head first towards a vessel (which I often do to use the water turrets).
- Also, since there is such a big medical room I'd prefer more medical beds, some bigger missions have more than 4 people that can't be stabilized, and transporting them in a medical bed is easier than always running down and healing them or swapping beds a lot. On the other hand I've not used the game room that much, so there could be more room for medical beds or other cool stuff.
- Could the water turrets support a wider spray pattern? I've seen other creations "wiggling" the water spray pattern to achieve this, but no idea how it is done.
- If the throttle is in idle and the user gives rudder input you could virtually throttle up the engines to allow the tight turning circle and instantly go back to idle when the rudder input is released, allowing you to turn on the spot without throttling up and then down again.
- Finally, is it possible toggle the player sensing doors on the side off/on? When I dock somewhere close to a pier or alongside another vessel then the doors sometimes open into the pier/vessel and break.

Anyways, thank you for this boat, it's pretty great!

I will see what i can do, repositioning the winch is definitely possible and I can add more med-beds, the tricky part is the access to the medical deck and the side sensors. I will have to see about the water-cannons and the on-spot turning, those might be possible
InvisibleStrike 2023 年 10 月 10 日 下午 1:45 
Awesome, thanks for looking into it!
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