全面战争:战锤3

全面战争:战锤3

Arkhan The Black: Expanded: SFO Submod
Stephen  [开发者] 2023 年 1 月 31 日 下午 12:29
Bugs
Please report bugs here.
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正在显示第 1 - 15 条,共 41 条留言
S3NS3S 2023 年 1 月 31 日 下午 8:33 
Idk if count as a bug, but in SFO the Crypt Horrors can be healed by the realm of souls, while this isn't the case anymore with this mod (which i found strange, given the fact that the 'mourngul' have access to it).
S3NS3S 2023 年 1 月 31 日 下午 10:01 
Also, Arkhan mounting a Dragon in the 4x map, but a Sphynx in battle.
Stephen  [开发者] 2023 年 1 月 31 日 下午 10:33 
I'll get those fixed when I'm home later!
Stephen  [开发者] 2023 年 2 月 1 日 上午 10:31 
I've fixed the 'Realm of Souls' passive not appearing on Crypt Horrors. I've tested custom battles with Arkhan on a Zombie Dragon and that displays correctly.
S3NS3S 2023 年 2 月 1 日 下午 6:20 
Me again. The 'Hunted Graveyards' doesn't increase the 'vargheist' capacity, so it's impossible to recruit them . And like the Crypt Horrors, they also don't have the Syphon of Souls pasive (but that's more of a preference than a bug, to be honest).

Also, both they and the Crypt horrors don't seem to be affected by Arkhan 'Right hand of Nagash' ability, which makes me think that they aren't being considered as 'vampiric units'.
最后由 S3NS3S 编辑于; 2023 年 2 月 1 日 下午 6:50
Stephen  [开发者] 2023 年 2 月 1 日 下午 10:33 
No worries, will fix those once I'm back home.
Stephen  [开发者] 2023 年 2 月 2 日 上午 9:25 
All of those should now be fixed in the hotfix I've pushed.
TheMustardTiger 2023 年 2 月 2 日 下午 2:57 
Dunno if this one is either, but Arkhan isn't going north when i choose it anymore for me. Used to before SFO and this compat patch so i am putting this here. Besides that incredible friggin work.
最后由 TheMustardTiger 编辑于; 2023 年 2 月 2 日 下午 3:07
Stephen  [开发者] 2023 年 2 月 2 日 下午 10:14 
Do you mean when you issue commands?
S3NS3S 2023 年 2 月 3 日 上午 10:43 
This may be more complicated, but in SFO all but the infrastructure and the SFO ancient kingdom buildings give some sort of garrison, but the mod removes them. For example, the 'grave hill', building, which i assume is the less touched, still add troops to the garrison 1( fell bat and 1 CH at tier III), but the new barracks removes the usual garrison (1 archer and 1 tomb guard at tier III).

This next 3 thing may be more of a balance decision than bugs, but the new lords don't have access to the 'Grand Vizier's Command' skill line, which buff the vampiric units (namely the ghost ones, the crypts and the bats and wolf). The 2nd thing is that the 'first monarch' ability of Arkhan only affects the tainted liche priest and no the normal ones. Lastly the tainted variant lacks the 'High priest' SFO skill line of the normal priest, which buff magic reserves and the artillery units (casket and skull).

Still, awesome mod and a must for the right hand of Nagash.
Stephen  [开发者] 2023 年 2 月 3 日 上午 10:47 
Thanks, I'll take a look at those and get some fixes sorted out later.
最后由 Stephen 编辑于; 2023 年 2 月 3 日 上午 10:47
Stephen  [开发者] 2023 年 2 月 3 日 下午 1:32 
@S3NS3S I've pushed a fix to the main mod so spell mastery now applies to all liche priest heroes. I'm just finishing up the above fixes for the SFO submod that you've highlighted.
Stephen  [开发者] 2023 年 2 月 3 日 下午 1:56 
Fixed the above with the exception of skills for the liche priests. Will work on those now.
S3NS3S 2023 年 2 月 4 日 上午 7:11 
Found a problem with the Ushabti GB. Basically, they considerable weaker than the SFO normal variant. Idk if it's their accuracy or that they may lack the 2m projectile explosion (or maybe both, but it's seem to be the explosion damage imo) They indeed lack the explosion damage, just checked the detailed stats.

When i test them side to side vs Greatsword, the Arkhan Ushabti dealt like a 10-15% hp worth of damage in the first volley and then proceed to do like another 10 before entering melee, while the normal TK variant dealt almost a 50% a then proceed to annihilate them. The damage varied between test, but the result where pretty much the same: the tainted Ushabti failled to rout the GS and ended up in melee, while the non-tainted one didn't even smell them.

This problem seem to be exclusive to them, 'cause i also tested the Bonegiant (because it was a similar ranged monster unit) and the Cain Wraith and Necropolis Knights (to check if they still have their area of attack trait) and both groups seem to fine, they just seem to lack the descriptor (hell, i would even say the CW are deadlier).

Well, that it's for my TED talk.
最后由 S3NS3S 编辑于; 2023 年 2 月 4 日 上午 7:14
Stephen  [开发者] 2023 年 2 月 4 日 上午 8:06 
Will get that fixed later this evening.
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