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报告翻译问题
TK Terrorgheist added by this mod doesn't have the SFO Terrorgheist Shriek (melee range AOE).
The alignment of technologies in the Heralds Empowered area of the tech tree is off and points to the bottom of the screen.
Not sure which of these are intended, just a heads up.
The fallen kings don't use SFO tomb king traits and use the bland vanilla traits instead. Same for Mortuary Viziers and Liche High Priest traits.
Some of the technologies buff units that I don't see being available for recruiting anywhere (zombies, vargheists, zombie dragons, etc). Is some recruiting building missing (Necromancer's Tower equivalent)?
I don't see where Hexwraiths are recruited either, despite them being in Arkhan's starting army and in the original Arkhan Expanded mod description too.
The balance of grave guard doesn't sound great, they are strictly inferior to tomb guard except having 30 more armor. Baseline SFO doesn't add them for this reason.
Version 1.3
- fixed an issue where some infrastructure buildings were missing
- fixed an issue where some units had double instances of The Realm of Souls passive
- hidden SFO Ghost building chain
- hidden Arkhan's unique walls
Is there any way to recruit zombies? and does the Necro LL's zombie upgrade apply to summoned units ?
Still requires a pass on new units I have added from the main mod - I'll take a look either tomorrow or Friday.