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I'd say that a lot of issues were addressed with Combat Rebalance update,
but given your preffered playstyle - there isnt much more in maxing out than you've already seen.
While it is possible now to fly a single a ship, without reaching 10-15 slots - that clearly wasn't what you were looking for.
Yeah, I've focused mostly on Class/Role gameplay around RTS/TPP, but vanilla did a better job of progressing "upwards".
Especially for less active gameplay.
Combat and progression is built around varied fleets of heavy, long range ships, supported by smaller, fast moving formations - or just action TPP with smaller ships.
But that's just the direction I've picked few years ago.
A large change over vanilla, and definitely not something everyone will like.
Anyway, I really appreciate your effort.
To be fair, I did not expect players with your playstyle to spend over 100 hours here.
Thank you,
even though it did not deliver to your expectations.
Even if for someone like me who's into the more arcade-y space games tried to do mass designated fleet-style game play in Avorion... imo I don't think Avorion in it's base works well actually.
I personally would just see 3-5 slot ships as ships for drawing fire/distraction, while my dreadnoughts would gun everything down. But then because of how I would play, I would place cannons, railguns, plasma/electric pulse turrets on all of my ships. And because the 3-5 slot ships have basically no stats, they're gonna be popped in 1/2 hits anyways. So probably just the pulse turrets no cannons/railguns for those puny ships. And then on Insane where even 40mil shields impenetrable just outside the barrier isn't enough for 1 ship, even if you have like 5 of these ships, imo you'll barely make it out alive on Insane withing losing several of your 5 ships.
Yup, that's why combat rebalance happened. Regular M6+ weapons can easily reach 30+km in range, and their accuracy works against large ships, keeping fast ships safer from damage.
As mentioned earlier, previous combat balance completely failed to support Class/Role system.
Normally, you should be able to use M3 bomber/EMP ships against M7/M8 enemy, while firing long range artillery strikes from other ships.