Avorion
[2.5.2+] Xavorion: eXtended Avorion
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LM13  [ontwikkelaar] 22 feb 2024 om 3:19
[FAQ] Questions & Answers
General thread on questions about gameplay.

You can ask anything here, or look for already answered questions.
(I'll probably add most common questions to this post)
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1-15 van 194 reacties weergegeven
Hey,
I was wondering how one would go about getting detailed wreck information?

Edit: And rocks, just noticed they dont display their insides either even with a mining subsystem equipped.
Laatst bewerkt door Surris; 25 feb 2024 om 19:43
LM13  [ontwikkelaar] 26 feb 2024 om 1:13 
Origineel geplaatst door Surris:
Hey,
I was wondering how one would go about getting detailed wreck information?

Edit: And rocks, just noticed they dont display their insides either even with a mining subsystem equipped.

Sector materials can be mixed, so maybe a material mismatch of detector and objects.
Hi, I have a question. I am in a sector that has aluminium and coal, I want to mine these raw materials but can't find a way. Founding a station does not offer me this option either. is this only possible with an asteroid? If there is no asteroid in the sector, why is the information with aluminium and coal displayed?
LM13  [ontwikkelaar] 26 feb 2024 om 13:01 
Origineel geplaatst door Simucad:
Hi, I have a question. I am in a sector that has aluminium and coal, I want to mine these raw materials but can't find a way. Founding a station does not offer me this option either. is this only possible with an asteroid? If there is no asteroid in the sector, why is the information with aluminium and coal displayed?

Hello,

That information indicates that there are asteroids in that sector.
If a claimable asteroid is present - those material can be mined.
I am having the same issue as Surris with mineral and salvage detection. I have tried xanion mining subsystem with both detector types and extenders with a salvage/mining captain and even from 0.1k away I have no information about what type of salvage is inside a wreck or how much ore is inside an asteroid. Asteroids are still visible and highlighted with the subsystem but no detailed information is present. I have the whole collection of Xavorion installed. This is on the latest beta branch of 2.4.3+
LM13  [ontwikkelaar] 28 feb 2024 om 3:18 
Origineel geplaatst door Brendan||nabnerB:
I am having the same issue as Surris ...

Thanks, it was a bug - fixed now.
My friend and I can't find any information pertaining where we can build certain stations. Any help would be appreciated. Specifically we want to build a solar power plant, but it won't let us and can't seem to figure it out. Been stumped for a couple hours now. I'm not sure if it's just bugged or what. We tried several different economy zones. Including manufacture, power, extraction and others.
Laatst bewerkt door WildWabbitWieners; 18 mrt 2024 om 21:50
LM13  [ontwikkelaar] 19 mrt 2024 om 1:59 
Origineel geplaatst door Zephyranthian:
...

Quick Notes in Encyclopedia, list of goods corresponds to buildable stations.
Power Plant info is missing, true.

Solar Power Plants should appear at sectors with no Nebula, otherwise Toxic Waste Plants will be available. Economies Power/Extraction
Origineel geplaatst door LM13:
Origineel geplaatst door Zephyranthian:
...
Solar Power Plants should appear at sectors with no Nebula, otherwise Toxic Waste Plants will be available. Economies Power/Extraction

That worked, there are almost no power or extraction economies without nebulas in our galaxy so we discounted that as a requirement
am i supposed to subscribe to all the collections apart from russian localisation and the gameplay preset thing? as well as linked collections?
LM13  [ontwikkelaar] 22 mrt 2024 om 8:30 
Origineel geplaatst door Lucasleepwalker:
am i supposed to subscribe to all the collections apart from russian localisation and the gameplay preset thing? as well as linked collections?

Gameplay preset and collections linked there, or Quick Install collection for a lightweight version.

Xavorion is modular, you can pick some parts to customize your game. But no need to.
ahah, thank you.

amazing mods btw, makes it feel like a whole new game
How does "Reconstruction" type of weapon works?
It cannot repair hull or shield, and cannot repair blocks. How can i use that?
LM13  [ontwikkelaar] 10 apr 2024 om 6:49 
Origineel geplaatst door The Last Another Crystal Wings:
How does "Reconstruction" type of weapon works?
It cannot repair hull or shield, and cannot repair blocks. How can i use that?

Missing blocks can only be repaired at Repair Dock/Build mode.

FXBE turrets have 4 flavours, but 2 types - Tandem ( which repairs both Hull and Shields ) and regular ( either Hull, or Shields if present )
Origineel geplaatst door LM13:
Origineel geplaatst door The Last Another Crystal Wings:
How does "Reconstruction" type of weapon works?
It cannot repair hull or shield, and cannot repair blocks. How can i use that?

Missing blocks can only be repaired at Repair Dock/Build mode.

FXBE turrets have 4 flavours, but 2 types - Tandem ( which repairs both Hull and Shields ) and regular ( either Hull, or Shields if present )
I mean regular turrets.
Tandem turrets both repair "hull" and "shield", but regular beam shows "Reconstruction Rate" not "Hull Repair" or "Shield Recharge", idk is this turret design for repairing or not, and it seems not fixing hull.
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