安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Pricing of goods should be for player to decide.
I'll fix this after AI
On a side note, I kind of see how that could work with more focus on manual supplying, trading and economy chains before depending on automation.
But I'm not doing that as default - maybe in future, as optional feature.
also a side note with the toxic waste power plant it just makes energy with no inputs and its suposed to require chemicals and toxic waste to function.
It would be a waste, and I see no reason for them to be broken, but to find exact issue I'd need your save file to load and debug myself.
I'll look into this on my own. This really should work as Vanilla with extra NPC merchants around. ( though some of them are visiting only, not trading )
Sure thing, no worries. I'll dig on my own, but it may take some time.
Okay, it should be fixed now - and work for your older save. Just let those existing ships dock and leave.
The issue was - a ship limit. Your stations got spammed by bugged NPCs preventing actual trade from happening.