安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Campaign?
Please be more specific and tell exactly what you want to reduce
Intensity of? Sky color? terrain effects? fog? To help you properly I need you to be more detailed
I used some terrain effects in the first iteration of the mod but I don't use them anymore. Other than that there are no changes made to terrain with corruption, neither are in vanilla
As for the sky color you need to open the wh_wastes_kho_01.environment_group (and also the nur, sla and tze ones) then you have 2 main values for the sky:
-first value is "environment_prefab='prefabs\sky_wastes_kho_01.bmd', you can change the part after prefabs\ with another skybox you can find the names in the prefab folder, they all begin with sky_something.
If you want to see how they look like you can look into skybox\textures folder
-then there is the "sky_colour_scale" which is its intensity. values over 50.000 up to 200.000 are medium to high, value under 50.000 are low although some differ.
-you can also look at the <sun_colour r='1.000000' g='1.0' b='1.0'/> and change rbg values to edit the direct lighting from the sun\moon and its intensity and color.
The mod is great, but as for me the greatest value comes from not having "pink" or "green" absurd colouring from the sky, it really hurts the eyes. Maybe I'm a boomer. However this mod makes it too dark. I will try some of the things stated here and get back to y'all.