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报告翻译问题






"I think you could release multiple versions of the mod to meet the different needs of various players."
Maintaining and updating different versions of the mod to meet the different needs of various players would require a lot of time. Tables would need to be changed changed and revisoned at every update for all mod versions.
Too much time and effort required
Now this single mod alone can achieve all the functions — the separate "autoresolve quest battle" mod is no longer needed.
I think you could release multiple versions of the mod to meet the different needs of various players.
I understand your confusion, before I integrated the "autoresolve quest battle" mod into this mod, but then I had to remove it because it forced anyone who didn't use that mod to have a mechanic they didn't want so it wasn't fair for the majority of the players.
I am still looking for a definitive solution
I won't make any big change until "End times DLC" because that DLC is supposed to change a lot in terms of battles, lighting and maps.
So we will see what they will change and then I will update accordingly, I think there will be a lot of cool stuff to mess with, including campaign lighting and weather.
Until then, the mod at current state should work fine and be quite polished.
Only caveat is that it is incompatible with "autoresolve quest battles" and I will try to find a final solution for that.
Have all a great sunday.
I am working on updating the mod (even if it works just fine as it now) with further polish and some changes.
Have all a nice day
...but it turned out I had forgotten to enable the mod in the mod menu. Lo and behold, enable the mod and voila, problem solved. Really cool weather too. :)
Ahhhhh, did not realise that existed. Thx!!
Check out their Campaign Colours Correction
Nothing you can do, but I tried to hide the outlines as much as possible and they are less visible than vanilla especially on snow and sand
Nope, but it would load random weather from my mod so even if not officially supported it should work decently
Check VfX must be to ultra, if medium or low rain and snow isn't rendered