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Ilmoita käännösongelmasta








there does not seem to be skins for them in "resource" folder
SMotion-Loader: Motion Standing was already defined by something else
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
NullReferenceException: Object reference not set to an instance of an object
at COD_Regret.CodModRegret.SdCharacterUtil_CreateSkin (UnitDataModel unit, Faction faction, UnityEngine.Transform characterRoot, CharacterAppearance& __result) [0x00060] in <1a6e5b26176240b6b0161d0169e2a6b7>:0
at (wrapper dynamic-method) SdCharacterUtil.DMD<SdCharacterUtil::CreateSkin>(UnitDataModel,Faction,UnityEngine.Transform)
at (wrapper dynamic-method) BattleUnitView.DMD<BattleUnitView::CreateSkin>(BattleUnitView)
at BattleObjectLayer.AddUnit (BattleUnitModel model) [0x0001a] in <7d9f3d8f8146434a93160ad0a2194b2a>:0
at BattleObjectManager.RegisterUnit (BattleUnitModel unit) [0x0001c] in <7d9f3d8f8146434a93160ad0a2194b2a>:0
at StageController.CreateLibrarianUnit (SephirahType sephirah, UnitBattleDataModel battleData, System.Int32 index) [0x0005e] in <7d9f3d8f8146434a93160ad0a2194b2a>:0
at (wrapper dynamic-method) StageController.DMD<StageController::CreateLibrarianUnit>(StageController,SephirahType)
at (wrapper dynamic-method) StageController.DMD<StageController::StartBattle>(StageController)
at BattleSceneRoot+<StartBattleRoutine>d__14.MoveNext () [0x00039] in <7d9f3d8f8146434a93160ad0a2194b2a>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <97fdf0a75ab94da9a7e5188c186e574d>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleSceneRoot:StartBattle()
GlobalGameManager:LoadBattleScene()
UI.UIBgScreenChangeAnim:OnChangeVisual()
(Filename: <1a6e5b26176240b6b0161d0169e2a6b7> Line: 0)
'차원 보급' 책장을 장착해 선택 화면으로 진입하면 지정할 책장이 보여지지 않고, 그 후 선택 화면으로 화면이 고정되어 게임 플레이가 원활하게 진행되지 않는 버그가 있습니다.
위 내용을 참고해 주시고, 빠른 수정 부탁드립니다. 항상 좋은 모드 감사합니다.