全面战争:战锤3

全面战争:战锤3

Guv's Beastmen Overhaul Mod (Updated Patch 6.0 / 2024-12-14)
Guvenoren  [开发者] 2022 年 12 月 26 日 下午 4:55
Wishlist for the Mod
Here is a set of wishes I wish I could accomplish with this mod. Stuff that I just don't have the skills to achieve or the means to.

- Being able to rewrite the "wh_horde_reemergence.lua" script to change how hordes respawn.
Fixed!! Check my better Horde reemergence mod.

- Making the beastmen AI actually make armies efficiently. Currently the beastmen AI work really weird. They don't recruit efficiently, often idling with smaller armies (or with no units at all) until they suddenly remember they have to recruit units. I don't know what causes the AI to do this.


- Making the AI follow the same rules as the Human player regarding occupation. Currently, only the player has to follow the laws of bloodground occupation. in other words, Human player beastmen cannot occupy bloodground regions, but the AI can raise herdstones as they please. The CA script "wh2_dlc17_bloodgrounds.lua" should have details regarding this, but it's too cluttered and confusing for me to decipher.
最后由 Guvenoren 编辑于; 2023 年 4 月 23 日 上午 7:56
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Autumnchain 2022 年 12 月 26 日 下午 7:26 
Will an update make this mod affect the playable beastmen factions added by Mixu at some point?
Boer Basher 2022 年 12 月 27 日 上午 1:03 
引用自 Autumnchain
Will an update make this mod affect the playable beastmen factions added by Mixu at some point?
Would be good to see the unique techs for Slugtongue and Ghorros
Guvenoren  [开发者] 2022 年 12 月 27 日 上午 1:36 
@Autumnchain
@Boer Hunter

The problem with that update would be for those that don't use Mixer. The mod would likely crash as the entries made from Mixu wouldn't be found.
Green Ramirez 2022 年 12 月 27 日 上午 6:08 
I'm thinking that the not Taurox beastmen Legendary Lords could receive more exciting faction effects, specially Morghur, that should at least buff chaos spawn to a usable state.

I saw that you added those technologies, that seem interesting, but I'm wondering if you're still going to change more stuff.
Guvenoren  [开发者] 2022 年 12 月 27 日 上午 6:10 
Morghur imo is really solid. He is strong no doubt. I am still thinking of changing the tech as the regen ability does not work as intended for the Spawn.

The spawn should still be a major unit choice for Morghur and I need to figure out a fun way to implement that.
Autumnchain 2022 年 12 月 27 日 下午 1:08 
引用自 Guvenoren
@Autumnchain
@Boer Hunter

The problem with that update would be for those that don't use Mixer. The mod would likely crash as the entries made from Mixu wouldn't be found.

Maybe just a small submod then?
Guvenoren  [开发者] 2022 年 12 月 27 日 下午 2:25 
hmm. Could work as a submod.
If you guys wanna help me out, figure out some ideas I can use for effects and what these special techs would do. Would motivate me to do the submod if anything haha
Boer Basher 2022 年 12 月 27 日 下午 10:19 
引用自 Guvenoren
hmm. Could work as a submod.
If you guys wanna help me out, figure out some ideas I can use for effects and what these special techs would do. Would motivate me to do the submod if anything haha

Perhaps Ghorros's centigors getting devastating flanker.

Slugtongue granting poison warhounds the DoT poison effect. Maybe armor sundering archers (simulating the rusting effect of nurgle) or bound Plague of Rust on Lords?
Guvenoren  [开发者] 2022 年 12 月 28 日 上午 2:27 
Or perhaps all those at once?
Keep brainstorming. I don't even know where to begin with those guys.
Autumnchain 2022 年 12 月 28 日 上午 9:35 
Mixu made Gorehoofs every faction instead of unique to Ghorros so his tech should provide recruit rank and capacity boosts for Gorehoofs.
Guvenoren  [开发者] 2022 年 12 月 28 日 上午 9:39 
What do you mean?
Autumnchain 2022 年 12 月 28 日 上午 10:08 
引用自 Guvenoren
What do you mean?
Exactly that, boost the Recruit Rank and Hero Capacity of Gorehoofs from Mixu's mod.
Boer Basher 2022 年 12 月 29 日 上午 3:34 
引用自 Guvenoren
Or perhaps all those at once?
Keep brainstorming. I don't even know where to begin with those guys.

Slugtongue being very nurgle aligned maybe think about adding nurgle traits to things. Ghorros is undivided but I think his whole rutting and drinking thing + his mobile playstyle and units suit him for having Slaanesh type effects buffing his cavalry's stats.
Boer Basher 2022 年 12 月 29 日 上午 3:43 
For Ghorros I think his centigors would benefit from either phys resist or ward save, being given strider and devastating flanker. Maybe soporific musk, but all these things together might be overkill.
Guvenoren  [开发者] 2022 年 12 月 29 日 上午 9:31 
Beastmen kinda need a bit of overkill, since they suck in Autoresolve.
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