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After tot, this mod will be updated and a new mod will be released
Strange, tried to disable other mods to check for conflicts?
Good sir, is this mod usable on current version 6.3.3?
CA said Beastmen, Chaos Dwarves, Changeling and GolF+g are being treated for recruitment issues next hotfix before DLC of Tides of Torment.
Oh well
A minor faction obtained a 1st pillar and 2nd army.
Taurox obtained a 2nd pillar and 2nd army.
They don't seem to recruit units in their 2nd armies.
i am testing with another ia mod
Great news, hope they fix them
The special bloodgrounds are tied to scripts this mod edits. Sadly not really compatible.
Once the remake is done, and if I choose to redo this mod entirely, the description and pictures will change.
If i change to upload as a sepparate mod, this mod will be obsolete.
Because once the rework is out, this mod will be obsolete.
I have no plans to update this mod anytime soon to fix design flaws.
I had some fun ideas for players side, but I think it just doesn't function well together. Either they are too op, or it because just easier for the player.
Hence why I wanna remake this mod from the ground up.
Thinking about removing a lot of the player focused bonuses and making it all AI focused.
Atm, I am not even playing with mods. I can't help you here.
Tried "Lost & Found Beastmen: Loreful Additions" ? It has a xml that edits their UI menu.
Not this mod