全面战争:战锤3

全面战争:战锤3

Guv's Beastmen Overhaul Mod (Updated Patch 6.0 / 2024-12-14)
578 条留言
122Devil 10 月 26 日 上午 2:29 
ye that fixed it, appreciate for the help
Guvenoren  [作者] 10 月 26 日 上午 1:26 
I know, i recommend checking out lost and found mod I linked in description.

After tot, this mod will be updated and a new mod will be released
122Devil 10 月 25 日 下午 11:10 
real quick, just wanted to tell that if you have the shadows of change tzeench and kislev dlcs, the added unit cap selections of Cockatrice and the Incarnate Elemental of Beasts, plus the other units, make it so that with this mod with the khorne minotaurs the ghorgons are pushed out of that menu, making it so that you cant increase their caps
Guvenoren  [作者] 10 月 25 日 上午 11:41 
I will return to modding after TOT release.
Guvenoren  [作者] 10 月 22 日 下午 11:40 
@bailax40
Strange, tried to disable other mods to check for conflicts?
bailax40 10 月 22 日 下午 6:40 
Hello, this mod doesn't seem to apply or show the new faction effects and army traits anymore.
Dod 10 月 21 日 上午 2:41 
@Guv

Good sir, is this mod usable on current version 6.3.3?
Guvenoren  [作者] 10 月 20 日 上午 12:25 
I kinda hope changeling gets a full rework.
Guvenoren  [作者] 10 月 19 日 下午 11:40 
Let's hope! :D
I Have No Enemies Brother 10 月 19 日 下午 11:29 
@Guvenoren

CA said Beastmen, Chaos Dwarves, Changeling and GolF+g are being treated for recruitment issues next hotfix before DLC of Tides of Torment.
Guvenoren  [作者] 10 月 17 日 上午 4:25 
So nothing has changed?
Oh well
LuisGRM 10 月 17 日 上午 2:45 
Only Malagor isn't recruiting units.
A minor faction obtained a 1st pillar and 2nd army.
Taurox obtained a 2nd pillar and 2nd army.
They don't seem to recruit units in their 2nd armies.
Guvenoren  [作者] 10 月 17 日 上午 1:41 
I checked the mod, and it's rather overly comprehensive. Hard to break down issues with such an overwhelming mod.
Guvenoren  [作者] 10 月 17 日 上午 1:41 
So Beastmen are not recruiting?
LuisGRM 10 月 17 日 上午 1:13 
@Guvenoren with https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3485519396 works They're already doing something. I'm not sure if they're making more pillars. The smaller ones died very quickly. I don't know if they work.
LuisGRM 10 月 17 日 上午 1:08 
@Guvenoren no, your mod works but the ai does not recruit units, only khazrak i test it with hecleas too.
i am testing with another ia mod
Guvenoren  [作者] 10 月 17 日 上午 12:57 
Crashes? What is it that doesn't work if I may ask?
LuisGRM 10 月 16 日 下午 11:59 
same, dont work
Guvenoren  [作者] 10 月 14 日 下午 10:03 
Hello, I am not entirely sure if people are still using this mod at this state, but how has the Beastmen been acting after the update?
Guvenoren  [作者] 10 月 7 日 下午 11:55 
Welp, it seems that after like 4 years they noticed the Beastmen are broken lol.
Great news, hope they fix them
Guvenoren  [作者] 10 月 4 日 上午 10:38 
Somewhere around tides. It will be a smaller mod than this one. More focused.
Balor 10 月 4 日 上午 5:36 
Thanks for the hard work Guv and I'm excited to see the rework when it is done.
Guvenoren  [作者] 9 月 15 日 上午 2:51 
I'm not sure I entirely understand what you're describing, but

The special bloodgrounds are tied to scripts this mod edits. Sadly not really compatible.
CEO Of War Crimes 9 月 14 日 上午 5:10 
Hey man I wanted to ask since I'm using landmark mods there tend to be multiple landmarks in different settlements in the same bloodground and because of the herdstone mechanics the game doesn't allow me raise multiple herdstones in the same bloodground and its really pissing me off. Is there a way to change this?
Guvenoren  [作者] 7 月 26 日 上午 1:51 
Done get your hopes up though. It's not that radical of a change
dharma polis 7 月 25 日 下午 12:41 
YESSS
skullfire13 7 月 24 日 下午 5:16 
oh, thank goodness!!!
Guvenoren  [作者] 6 月 19 日 上午 8:20 
Work has begun on the remake of this mod.
Guvenoren  [作者] 4 月 2 日 下午 11:03 
been busy irl. haven't even started
Mumm-Ra 4 月 2 日 下午 7:05 
Waiting for this update, Keep us posted
lechkingofdead 3 月 27 日 上午 10:56 
best of luck regardless with that mod.
Guvenoren  [作者] 3 月 26 日 下午 10:47 
@lechkingofdead
Once the remake is done, and if I choose to redo this mod entirely, the description and pictures will change.

If i change to upload as a sepparate mod, this mod will be obsolete.
lechkingofdead 3 月 26 日 下午 1:07 
proably best to lable this mod as depricted once thats done i say just maintain this to run like with the current bug of capital letters being a problem. but i wonder how that will be.
Guvenoren  [作者] 3 月 26 日 上午 5:29 
I am not sure if I should reupload the remake of this mod as a separate mod, or remake this mod here so it can be updated.

Because once the rework is out, this mod will be obsolete.
Guvenoren  [作者] 3 月 26 日 上午 5:29 
Yeah this mod is planned for a complete overhaul. Some people will like it, some not so much.

I have no plans to update this mod anytime soon to fix design flaws.
lechkingofdead 3 月 26 日 上午 1:32 
i will say given i ONLY own torox. knowing i can get korne minotaur just fits. like somple as that just small things like that can do well but ai well only campign i run into problems with beastmen its spacificly im playing ikit.that rats the only faction i like to play that deals with em. aside from playing as torox.
Guvenoren  [作者] 3 月 11 日 上午 9:53 
I sadly don't have a proper playtesting team for this.
I had some fun ideas for players side, but I think it just doesn't function well together. Either they are too op, or it because just easier for the player.

Hence why I wanna remake this mod from the ground up.
cybvep 3 月 11 日 上午 3:20 
Just FYI because maybe it will be useful for the mod author... I use the mod for AI purposes only. Beastmen AI in Vanilla does nothing. Post-rework Beastmen are OP in player's hands, so they require no buffs (I would say that nerfs would be more appropriate), but useless in AI's hands. This mod serves as a remedy to that issue. At least sometimes you can encounter the Beastmen with the mod enabled and from time to time they manage to do well. The only annoying part is campaign invisibility that HIdden Encampment provides. It works in a strange way because it's not like standard ambush so finding 3-4 armies that are running around and using this stance can be pretty obnoxious. Still better than Beastmen doing nothing, though.
Guvenoren  [作者] 3 月 10 日 下午 2:40 
So, I've been thinking.
Thinking about removing a lot of the player focused bonuses and making it all AI focused.
Guvenoren  [作者] 3 月 2 日 下午 12:39 
Tbh, I am planning a makeover for this mod.
Atm, I am not even playing with mods. I can't help you here.
Tried "Lost & Found Beastmen: Loreful Additions" ? It has a xml that edits their UI menu.
Silberfuchs 3 月 2 日 下午 12:04 
Unfortunately it doesn't work for me, since I can scroll only a few pixels sideways, but Jabberslythe has slipped to the bottom: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3437332822
Guvenoren  [作者] 2 月 26 日 上午 8:21 
I think CA added a scroll for the unit cards
Silberfuchs 2 月 26 日 上午 12:56 
Is it possible that the unit upgrades card for the Jabberslythe has slipped into a third row and can't be accessed any more?
Balor 2 月 9 日 上午 6:19 
All good it has been enjoyable and to be fair I'm going to snag the other LLs when I can.
Guvenoren  [作者] 2 月 9 日 上午 3:28 
yeah. I don't know how to fix the AI of beastmen. They're kinda messed up. This mod was the best I could do
Balor 2 月 8 日 下午 5:39 
First time playing with your mod and yes the non legendary lords really are aggressive. But I wanted to check in on the other LLs around the world map and the two of the three (I'm playing Kaz right now) were only level 13 at turn 65 and seem to be sitting stationary. This is the only AI adjusting mod that I have as everything else is graphics, maps and QoL. I can't seem find Malagor but his starting settlement is still there.
Guvenoren  [作者] 1 月 11 日 上午 5:13 
@Papashoulz
Not this mod
Guvenoren  [作者] 1 月 11 日 上午 5:12 
Ye, I have removed all xp gaining bonuses that they have from this mod. I am not sure how they are able to burst that much levels. But idk, horde factions kinda have aggression as their only option
minecraft with gadget 1 月 10 日 下午 8:38 
I'm not sure if it's this mod or another, but I'm seeing Beastmen LLs at or around level 30+ by turn 10. Pretty consistent, TOW campaign.
Papashoulz 1 月 5 日 上午 10:55 
Hi Guvenoren, wondering if its your mod who add some naratives events for beastmens factions ?(using it with Khazrak), thank you