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Seems I was wrong and not all of them have abilities for all ranks, thanks for the info, I'll look into it :)
I guess you outplayed my ai? ;)
Leveling through circus was considered at the beginning, when heroes could still die, but since I made them go "missing" after defeat instead of dying, I stepped back on this idea.
XP from circus was completely flushed since I added quirks from victories. Building your perfect team of gladiators with these quirks, completely crashes with idea of them eventually leveling up and getting to higher rank fights when player can't really do anything about it.
HOWEVER
If you really want xp rewards it's pretty easy for you to set up:
1. In your steam folder, search for the following file:
circusnovice.quest.plot_quests
2. Right click and Open file location
3. You should see 5 files named "novice, apprentice, veteran etc.
4. Open each of them and find line under "completion_reward":
"resolve_xp": 0,
5. Change zero to whatever number of resolve XP you like, done!
Keep in mind you need to make this change whenever I update my mod
Please make sure to share feedback what's lacking in your opinion
I really want to play this mod but I'm Polish so I see classic <blue text> everywhere. I'm not asking for a translation into my language, but for getting rid of the <blue text> . I noticed that some mods don't have blue text and they have original English even though I have Polish language.
It would be very helpful for someone like me.
2. Is there a chance that this mod will be compatible with the "Ringmaster Bossfight" mod? I mean, for example, moving the Quest from Hamlet to the Circus.
3. When using "Pet Cemetery" and "Quest Map Collection of New Dungeons" mods
The Pet Cemetery location invades the Circus. I wanted to ask what would I have to change manually in the files to change the position of the Circus?
Most of all, I care about points 1 and 3.
2. That would require compatibility patch (it doesn't work? I think it should) and I am not using this mod so IDK. Also I cannot simply add someone else work to mine
3. I am not using "Pet Cemetery" and "Quest Map Collection of New Dungeons" mods, if you want to move map location you can do this:
1. Search for this file in your steam folder: circus.quest_select.layout
2. There you will find line: .quest_map_pos 860 700
2a. Increase the first number to move dungeon to the RIGHT, lower to move to the LEFT
2b. Increase the second number to move dungeon DOWN lower it to move it UP
3. Change numbers by ~100 until it's in place you want
Keep in mind this will reset in case I'll update the mod
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1. Tłumaczenia są atm najniższym priorytertem bo ciągle coś dodaję i nie chcę sam sobie utrudniać
2. Jaki konflikt masz z tymi modami? Co się dzieje? + Nie mogę tak po prostu brać czyjeś mody i wsadzać do mojego :P
3. Zmianę lokacji na mapie opisałem, bardzo prosta sprawa
plz ucz się angielskiego, mamy to od przedszkola :/
1. Well, I'll wait for someone to come up with a translation. But i understand.
3. Thank you very much for the manual, it will be helpful.
P.S. It's not like I don't know English.
I'm just lazy and sometimes my translation comes out stupidly
Other thing is that quirks can be gained, which again, can be a bit OP, just farming for good quirks, considering the heroes' life isn't in danger.
- As for OP trinkets yes, they are OP and I tried to mitigate it a bit by giving them negative effects. I think they should be somewhere around top crimson count trinkets but without set effects.
- Quirks will get small nerf with next update, their main role (beside making your guys stronger ONLY in arena - so you can eventually make pure gladiators team) is to prevent spam of random base game quirks - because mine cannot be overriden by these
- and again for trinkets, I soon hope to make them unusable by base game heroes, so vanilla heroes will be unaffected by their power ;)