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报告翻译问题








- Related to the pop ratio.. Ive tried that already with a few of them, and it causes an annoying imbalance of babies for fortresses at times, meaning you can easy lose a fortress from no new generation being born. I tried this before with the Aerians being 25%male and 75% female and i rarely had babies. So i just chose to just keep it at 50/50 to avoid issues.
- Same goes for nogenders/egg producers, you just wont able to reproduce in the fortress. (Crobolds were originally egg producers but it became very apperent that they cant have children due to this)... Unless you have them reproduce asexually, which tends to cause a baby boom.
- Roflorians are not really based off of different flower/plant species tho..
And just out of curiosity, what exactly happened when you tried to make a civilization egg-based? Did the game refuse to let you put them in Nest boxes, or did the parents not care for them, or something else?
Nah i never bothered with LITTERSIZE token, mainly cuz of the possible child booms that could happen may annoy some players.
And when I had Crobolds reproduce like that.. in Fortress mode they NEVER had kids (even tried the nest boxes lol), and I slowly began to notice that their civ's population struggled to grow, specially past 100 years, which is why I ended up changing it.
If only this was possible to do :c. I would have had them love rain, and others love blood rain, etc.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2898221655
It adds a bunch of blank materials with realistic values. Playing with both mods results in two tungstens, palladiums, and mercuries.
I did mention that Its highly advised not to have metal adding mods, but I will look into this for next update!
(while tungsten probly has a repeat, the other 2 are different (palidium/mercalyte).
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2903486617&searchtext=graphic
Edit: I also use Perspective Walls. I can't tell if there would be any problems at all. I'll throw it in as a suggestion for a patch anyway.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2913113231&searchtext=perspective+Walls
Both should work fine, Creature Graphics Extended just changes the graphics for vanilla civ creatures, which are still named the same for my mod, just keep in mind that TAE's weapons still wont show up on the characters when wielded since there still isnt textures for the new weapons yet for them, same for the new armors.
2.5d Perspective Walls should work fine, you will just come across some one TAE's minerals and they wont look 2.5d. Theres no real way with DF to add patches for mods to change depending on if other mods are also existing.
What kind of bone crafting? There already is a decent amount in vanilla as it is, what are you suggesting to be added further?