Dwarf Fortress

Dwarf Fortress

The Aeramore Expansion V7.35 [52.03+]
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更新于:8 月 7 日 下午 7:45
作者:Gasper Vladi

- Fixed issue with Etharlu's natural asci color.
- Fixed dead reactions that... never showed up in errorlogs till now, wtf? lol
- New Dye reactions added to all civs.

更新于:6 月 30 日 上午 9:55
作者:Gasper Vladi

- Fixed wording for the dying wood.
- Exiled Zhaaharan are now the only creature that will show up for Mythical Sites, the other creatures will remain unused till further notice.
- Adamantine Wafers can now be made by all civs. (This is to stop any issues with the items/throne requirements for kings in forts)
- Gindrae now have special access to Grahlrim.
- Dwarves have access to Mythrillium.
- Everyone now has access to Bismuth Bronze, not sure why I didnt notice some were missing this...
- Added a few more creatures to be trainable.
- Fixed/Adjusted Ranged weapons according to the update.

更新于:2 月 11 日 上午 10:40
作者:Gasper Vladi

- Added in new Crobold textures that I forgot to add in last update!
- Textures made by Deathseer

更新于:1 月 23 日 上午 11:07
作者:Gasper Vladi

- Added new creatures for the mythical sites to use:
- Gloom Goblin
- Dark Ork
- Chaos Dwarf
- Feral Kytsuni
- Exiled Zhaaharan
+ Added Vargeon Skeletons to be a choice as well.

更新于:2024 年 9 月 30 日 下午 5:45
作者:Gasper Vladi

- Textures for certain Civs have been fixed. (for clothes/hair/wieldables)
- Trap Avoid tag added to final beasts.
- Few Spelling fixes.

更新于:2024 年 4 月 17 日 上午 9:59
作者:Gasper Vladi

- All of TAE's "Items" have been slightly altered within the raws to help seperate from other mods that may use the same named weapons/tools.
- Changed 5 Summoned creatures to avoid a opposed to life issue.
- All AMMO can be made by all civs, reguardless if they can make said type of weapon.
- Elves, Roflorians, Jorha and Kreemare can now grow wood at the Farmer Workshop, using stones to grind into mud, which allows them to "grow" wood. (may be subject to change in future)
- 3 New Alpha Werebeasts: Werecrundle, Wereskylion and Werewarg.
- Fixed an issue with the Weresasquatch
- Fixed issues with textures not properly showing for alpha werebeasts.
- NEW CREATURES+PLANT/DRINK (all found within HFS)
- Hellwolf
- Hellfox
- Flahgero
- Firentilla
- Dreflor
- Hellfire Elemental
- Abyssal Bat
- Void Beast
- Abyssal Skull
- Void Slime
- NOT NEW: Hellferion now spawns within HFS.
- Flahgero and Firentilla now drop Scora seeds, which can be used to grow Scora Berries, in which produce fruit, which then produce a new... stronger drink. Scora Berry DOES NOT grow naturally. (when the day comes for when we can customize HFS, it will)
- Temporary reactions added: (when compatibility becomes a thing, this reaction recipes will be removed)
- Burn corpses, vermin and body parts in the wood furnace.
- Dump water from leftover buckets.

更新于:2023 年 12 月 14 日 上午 6:58
作者:Gasper Vladi

- Anhgla Trees now properly have wood, and should stop rare cases of crashing.

更新于:2023 年 9 月 29 日 上午 7:10

- Arcanium Crystals have been changed to Arcanium Ore, to help differentiate it from Crystals.
- 4 New Crystals
- Moskalyte
- Solkryte
- Lunvanyte
- Leylyte
~~ Crystals now have new uses (not all of them do though,*yet*):
- Aqualious: Another source of creating water.
- Naturare: Turn 1 log into 6.
- Firaline: Creates 5 charcoal.
- Holtriime: Creates 10 Crystal Glass.
- Scalionite: Turn 1 leather into 4.
- Emralyke: Turn 1 plant(food) into 10.
- Astralyte: Gamble at the altar for gems.
- Azlamyte: Turn 1 Large gem into 3.
- Moskalyte: Turn 1 stone boulder into 5.
- Leylyte: Create 200 Leylyte Arrows/Bolts/Shard Shots.
- All Crystals can be used to craft Crystal Blocks.

- Arcane Forge now mentions requiring a magma source.

- It seems that my version of scale/chitin tanning into wearable gear was broken since 50.x release, I have just decided to completely remove this, as there are mods that implement this in the proper way.

- Changes to quiet a few Logs to make them stronger.
- Tier 1 (normal stats, vanilla logs, aka, nothing changed for them)
- Tier 2
- Bloodthorn
- Highwood
- Elderil
- Terrafel
- Neifera
- Nether Cap
- Jarlbane
- Tuskberry
- Firecherry
- Tier 3
- Echanoriat
- Frost Hurobi
- Crystal Tree
- Dragonfruit
- NEW TREE: Crystal Tree, with Crystal Berries
- 3 New Curses:
- "Alpha Werebeasts", which are similar to normal werebeasts, but can also naturally transform without the moon.
- Werehellhound
- Weredragon
- Wereyeti
- more to come in the future.
- All Civs can now make Wooden armor and generic weapons.
- All civs can now make Catalycium metal.
- Living Rock fiends, Trolls, Lograiths, and Gobrans have been added to the pool of subterrean civs.
- Itchlari now require water and sleep.
- Vargeons now require water and food.
- The Saedra can now properly make Plaster powder and Potash.
- The Elves have been given more weapons to make.
- Trap components can now be made with Crystal.
- Fixed Texture Issue with the Gindrae.
- Elves and Roflorians now also have wagons.
- Human Values have been changed to match how every other civ works with values.
- Forest Retreat and Evil Fortress Civs can now gain monarchy (aka King/Queen ship) Within their fortresses.
- Slade's weight has been reduced to normal stone due to stupid mechanic that causes them to take forever with them.
- New Textures:
- From Hese:
- Itchlari textures.
- Saedra Armor textures.
- From Deathsear
- Yjorel textures.
- TAE trees now have unique textures, although Jarlbane has a weird bug that I cant seem to figure out how to properly fix.
- Anhgla Trees should now once again spawn.

更新于:2023 年 6 月 3 日 下午 3:35

Added new Textures for the Urhorken and Draconei races thanks to Hese for making them!

更新于:2023 年 2 月 23 日 上午 11:53

Added new textures for Orks, thanks to Zombun for making them!