安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
As long as the genes you want to pass are Xenogerms and not heritable genes it works like a charm.
tried using against a few animals, they don't see to be giving any poison or damage, in fact it just hits the target with a normal unarmed attack dealing normal damage
@Hellfire
Right now I'm trying to figure out how to get the toxic damage to work, so soon in the next update many parts will be usable
As of right now, if I have face animations on, the bug head is invisible. Sure I can turn it off and get bug heads in all their glory, but then I have to look at none bugs with blank faces. Which is a bummer.
I hope it gets fixed. I'd rather not have to choose between having humanoids with pleasing faces that move, and cool bug heads.
this sounds like this is happening due to the hold files still in the mod folder. Try deleting the whole folder or just the textures, unsubbing and resubbing to redownload the new head files as they do not have the mandibles.
@Ickura
I was unable to replicate this error on my end... :/ Running bugparts along also causes no spam this might be on mythics end.
As of the latest update exoskin seems to also count as eyes, meaning I cannot have pawns have it AND moth eyes, spider eyes or even mantid eyes
Is this intended? because if so then my cute moth people will no longer be able to have their buggy heads and body :(