RimWorld

RimWorld

Oops all BUGPARTS 2
Vitamin Cera  [udvikler] 7. dec. 2022 kl. 21:50
Bug Reports
Post any bugs you find here (hehe)
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Vitamin Cera  [udvikler] 8. dec. 2022 kl. 6:48 
The injection gene is working as it's intended. As it works similar to the vampire injection so it'll only pass on Xenogerms.
As long as the genes you want to pass are Xenogerms and not heritable genes it works like a charm.
BadiBakster 8. dec. 2022 kl. 9:04 
Now it's clear. In one of the messages it was written as if it was a bug. I'm sorry for the stupid message
Vitamin Cera  [udvikler] 8. dec. 2022 kl. 18:28 
Not a problem, I thought it was a bug in the first place until I ready the ability haha so no worries.
Bondrewd 11. dec. 2022 kl. 21:30 
Jelly production gene doesnt work. Read the comments, seems most of em are arrowing the mantis antennae gene conflicting with the jelly production gene.
[H.M] Hellfire 12. dec. 2022 kl. 23:09 
the spidermandible gene does not seen to be working i think

tried using against a few animals, they don't see to be giving any poison or damage, in fact it just hits the target with a normal unarmed attack dealing normal damage
Vitamin Cera  [udvikler] 13. dec. 2022 kl. 21:46 
@Rebecca the jelly gene was fixed on alpha genes side!
@Hellfire
Right now I'm trying to figure out how to get the toxic damage to work, so soon in the next update many parts will be usable
Predman-1227 14. dec. 2022 kl. 6:50 
Is there going to be a fix for the face animation conflict?

As of right now, if I have face animations on, the bug head is invisible. Sure I can turn it off and get bug heads in all their glory, but then I have to look at none bugs with blank faces. Which is a bummer.

I hope it gets fixed. I'd rather not have to choose between having humanoids with pleasing faces that move, and cool bug heads.
Ickura 17. dec. 2022 kl. 22:33 
I am getting an error upon booting up the game that might be related to biotech expansion - mythic. Here is the log https://gist.github.com/ef8d87a0d434d79cdf1468665c84b0ba and picture of error log https://imgur.com/ArvTtoN
Noranum 18. dec. 2022 kl. 3:35 
After I loaded into my save today, all my mothpeople had yellow-ish antennae, regardles of their normal body colour. Is this intended, or a bug?
Master Wizard Wither 22. dec. 2022 kl. 20:27 
So I just loaded in, and noticed my almost-spider people who have yet to find the mandibles gene have them somehow. After some testing, I found it was due to the spider eyes gene, which was graphically giving everybody mandibles despite not having them. And beyond that, the actual spider mandibles appear higher on the face than these fake ones, making them appear to have this weird doubling effect.
Sidst redigeret af Master Wizard Wither; 22. dec. 2022 kl. 20:27
Vitamin Cera  [udvikler] 23. dec. 2022 kl. 2:04 
@Master Wizard Wither
this sounds like this is happening due to the hold files still in the mod folder. Try deleting the whole folder or just the textures, unsubbing and resubbing to redownload the new head files as they do not have the mandibles.
Sidst redigeret af Vitamin Cera; 23. dec. 2022 kl. 2:04
Vitamin Cera  [udvikler] 23. dec. 2022 kl. 2:07 
@Noranum yessir, it's based on lunar moths bright antennae
@Ickura
I was unable to replicate this error on my end... :/ Running bugparts along also causes no spam this might be on mythics end.
Cybersomatic 23. dec. 2022 kl. 2:11 
I don't know if this is some sort of insidious parasite feature or what, but two of my pawns (a plain baseliner and an impid) had a kid that came out as a fully fledged insect xenotype. Surprised the heck out of me - biggest bug I've seen in the game! The hivemind is infiltrating our colony. Pretty rad. (realistically probably caused by a different mod) kthxbai :D
TheRedPriest 27. dec. 2022 kl. 14:56 
Posting here to make it organized n stuff.
As of the latest update exoskin seems to also count as eyes, meaning I cannot have pawns have it AND moth eyes, spider eyes or even mantid eyes
Is this intended? because if so then my cute moth people will no longer be able to have their buggy heads and body :(
Kaedys 7. jan. 2023 kl. 10:09 
Can you please patch the GeneTailBase with your changes, or use a separate Abstract as the base for your genes, rather than overwriting it? Overwriting that def is causing issues with other mods that use the same defs as their base, and patches to the same. Overwriting defs like that is a big no-no in Rimworld modding, it causes a *bunch* of compatibility issues, because both defs will exist in the XML document, and which one a gene inherits from is then dependent on mod load order.
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