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报告翻译问题
Errors:
[info] VfsZipArchive.cpp:172 - [VFS] mounting: `F:\SteamLibrary\steamapps\workshop\content\780310\2893151510\{F8A1D2CD-69AC-478D-B843-4BA9244152AC}.zip` as `/`
[21:39:33.996] [info] VfsAsyncFileWin32.cpp:161 - Failed to open file F:\SteamLibrary\steamapps\workshop\content\780310\2893151510\{F8A1D2CD-69AC-478D-B843-4BA9244152AC}.crc
[21:39:33.997] [info] VfsAsyncFileWin32.cpp:162 - Open error code: 2, error message: The system cannot find the file specified.
[21:39:33.997] [warning] VfsZipArchive.cpp:116 - #crc: corrupted checksum file: F:\SteamLibrary\steamapps\workshop\content\780310\2893151510\{F8A1D2CD-69AC-478D-B843-4BA9244152AC}.crc
[21:39:33.997] [info] VfsZipArchive.cpp:464 - CD offset = 278052210/278331736
Crash:
(filename not available):0 - Exor::QueueUpscaleMaskRenderableVisitor::PrepareSubmitNode
(filename not available):0 - Exor::PrepareParticleSubmitNode
(filename not available):0 - <lambda_fdc60f015857ee12e721e63947cae089>::operator()
(filename not available):0 - boost::detail::shared_state_nullary_task<void,boost::detail::invoker<std::_Binder<void,<lambda_fdc60f015857ee12e721e63947cae089> const &,unsigned __int64 &,unsigned __int64 &,<lambda_0de6f09b91ee7fc5baf2956193b09f90> const &> > >::operator()
(filename not available):0 - Exor::TaskScheduler::worker_thread
(filename not available):0 - boost::`anonymous namespace'::thread_start_function
(filename not available):0 - configthreadlocale
(filename not available):0 - BaseThreadInitThunk
(filename not available):0 - RtlUserThreadStart
The only mod in use is Expanded Arsenal. Any help you could offer will be greatly appreciated.
Do you remember what kind of artillery tower was it? It would help me find what's wrong with it.
[21:45:36.161] [info] VfsZipArchive.cpp:172 - [VFS] mounting: `F:\SteamLibrary\steamapps\workshop\content\780310\2893151510\{F8A1D2CD-69AC-478D-B843-4BA9244152AC} - ORIGINAL.zip` as `/`
[21:45:36.161] [info] VfsAsyncFileWin32.cpp:161 - Failed to open file F:\SteamLibrary\steamapps\workshop\content\780310\2893151510\{F8A1D2CD-69AC-478D-B843-4BA9244152AC} - ORIGINAL.crc
[21:45:36.162] [info] VfsAsyncFileWin32.cpp:162 - Open error code: 2, error message: The system cannot find the file specified.
[21:45:36.162] [warning] VfsZipArchive.cpp:116 - #crc: corrupted checksum file: F:\SteamLibrary\steamapps\workshop\content\780310\2893151510\{F8A1D2CD-69AC-478D-B843-4BA9244152AC} - ORIGINAL.crc
[21:45:36.163] [info] VfsZipArchive.cpp:464 - CD offset = 278052155/278331825
[21:45:36.181] [info] VfsZipArchive.cpp:172 - [VFS] mounting: `F:\SteamLibrary\steamapps\workshop\content\780310\2893151510\{F8A1D2CD-69AC-478D-B843-4BA9244152AC}.zip` as `/`
[21:45:36.181] [info] VfsAsyncFileWin32.cpp:161 - Failed to open file F:\SteamLibrary\steamapps\workshop\content\780310\2893151510\{F8A1D2CD-69AC-478D-B843-4BA9244152AC}.crc
[21:45:36.181] [info] VfsAsyncFileWin32.cpp:162 - Open error code: 2, error message: The system cannot find the file specified.
[21:45:36.181] [warning] VfsZipArchive.cpp:116 - #crc: corrupted checksum file: F:\SteamLibrary\steamapps\workshop\content\780310\2893151510\{F8A1D2CD-69AC-478D-B843-4BA9244152AC}.crc
[21:45:36.181] [info] VfsZipArchive.cpp:464 - CD offset = 283574136/283884737
[21:45:58.795] [critical] CrashHandlerWin32.cpp:88 -
CRASH:
(filename not available):0 - Riftbreaker::ResourceConverterDescLoadPostprocessListener::OnResourceLoaded
(filename not available):0 - <lambda_ae7923ad6415f5e2ffa4091d8a6a6c6f>::operator()
(filename not available):0 - boost::`anonymous namespace'::thread_start_function
(filename not available):0 - configthreadlocale
(filename not available):0 - BaseThreadInitThunk
(filename not available):0 - RtlUserThreadStart
This is right at the beginning of game launch; it runs through about half of a splash screen and then CTDs. I have, as usual, deleted and redownloaded EA a couple of times, with no joy - and EA is the only mod loaded.
I hope this is helpful, and once again I'm grateful for all your hard work expanding the game :) .
(filename not available):0 - Exor::ParticleRenderable::GetParticle
(filename not available):0 - std::_Func_impl_no_alloc<<lambda_1bbad9727092e6c3dc7716a8bce0b8da>,void,Exor::Entity,Exor::InternalParticleComponent *>::_Do_call
(filename not available):0 - Exor::multifunction<void __cdecl(Exor::Entity,void * __ptr64)>::operator()
(filename not available):0 - Exor::IterateCompMask<<lambda_1e1e547124cc5ee0f06f7f7afa1cc3d7> >
(filename not available):0 - Exor::Ecs::RemoveEntity
(filename not available):0 - Exor::World::RemoveEntity
(filename not available):0 - <lambda_02f8441549e3924d8769e81c42edaedf>::operator()<Exor::LinearAllocator<1,Exor::AllocatorCore,16384> const >
(filename not available):0 - Exor::EntityCommandBuffer::ExecuteCommands
(filename not available):0 - <lambda_12334ede48f2806aae76113f4288544b>::operator()
(filename not available):0 - Exor::TaskScheduler::worker_thread
(filename not available):0 - boost::`anonymous namespace'::thread_start_function
(filename not available):0 - recalloc
(filename not available):0 - BaseThreadInitThunk
(filename not available):0 - RtlUserThreadStart
80% happen in attack waves,hope we can fix this issue so that i and enjoy your amazing work,thx!
(filename not available):0 - Exor::TemplatedDestruct<Exor::Achievement>
(filename not available):0 - Exor::DefaultEcsGroup::Remove
(filename not available):0 - Exor::Ecs::MigrateEntityNoCtor
(filename not available):0 - Exor::Ecs::MigrateEntityNoCtor
(filename not available):0 - Exor::World::RemoveComponent<Exor::ParentComponent>
(filename not available):0 - Exor::DefaultWorldCustomizer::RemoveChildFromParent
(filename not available):0 - Exor::DefaultWorldCustomizer::DetachFromParent
(filename not available):0 - Exor::World::RemoveEntity
(filename not available):0 - <lambda_02f8441549e3924d8769e81c42edaedf>::operator()<Exor::LinearAllocator<1,Exor::AllocatorCore,16384> const >
(filename not available):0 - Exor::EntityCommandBuffer::ExecuteCommands
(filename not available):0 - <lambda_12334ede48f2806aae76113f4288544b>::operator()
(filename not available):0 - Exor::TaskScheduler::worker_thread
(filename not available):0 - boost::`anonymous namespace'::thread_start_function
(filename not available):0 - recalloc
(filename not available):0 - BaseThreadInitThunk
(filename not available):0 - RtlUserThreadStart
Happen when I am dealing with Pipe Junction structure and liquid.