RimWorld

RimWorld

Combat Extended
Gyuhnk 19 jul, 2024 @ 15:16
Mod Compatibility For Combat Extended 1.5
Add Mods That Are NOT Compatible With Combat Extended 1.5 Here.
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Visar 1-15 av 152 kommentarer
Gyuhnk 19 jul, 2024 @ 15:20 
Aerocraft Framework
shane_357 20 jul, 2024 @ 19:58 
Current VFE: Tribals and VFE: Classical are *kinda* incompatible, because Rimpy gets stuck in a sorting loop with them.
Ursprungligen skrivet av shane_357:
Current VFE: Tribals and VFE: Classical are *kinda* incompatible, because Rimpy gets stuck in a sorting loop with them.
There is a fixed version of this on the Github, but currently it must be manually installed.
Ano 22 jul, 2024 @ 17:44 
Save our Ship 2 is not compatible
TOAST 22 jul, 2024 @ 22:19 
Vanilla Expanded Security is kinda not compatible as well, the platforms and barbed wires work fine but trenches are glitched. Once in the trenches, you can shoot like 2 feet in front of you no matter the range factor is changed in defs or if crouching is turned off in a trench. Also you can't stack sandbags in front of a trench because apparently sandbags now block line of sight. However Frontline-Trenches work completely fine
Chosen 23 jul, 2024 @ 9:38 
The Army Of Fetid Corpses Continued
LZIM 24 jul, 2024 @ 11:52 
Ursprungligen skrivet av shane_357:
Current VFE: Tribals and VFE: Classical are *kinda* incompatible, because Rimpy gets stuck in a sorting loop with them.

Tribals support just seems to be depricated (not sure if it is also due to dependenciy on Ideologies DLC)

Was working fine with 1.5 or 1.5 and Anomaly then just stopped working out of nowhere

Classical was also on the list of supported mods for CE.. but that team may be in the process of deprecating it or remaking it or something.

And same with SoS2. They have it listed as compatible. What's actually happening when that one is active?

I dont see AoFC on the list if compatible mods. May need to check that mod's page for CE support from them.
Grey Draco 24 jul, 2024 @ 18:36 
Ursprungligen skrivet av LZIM:
Ursprungligen skrivet av shane_357:
Current VFE: Tribals and VFE: Classical are *kinda* incompatible, because Rimpy gets stuck in a sorting loop with them.

And same with SoS2. They have it listed as compatible. What's actually happening when that one is active?

In SOS2 shuttle with torpedo turret cannot fire (but consumes ammo) when CE active

Exception when firing VehicleTurret: SoS2ShuttleTorpedo on vehicle: Shuttle. Exception: System.InvalidCastException: Specified cast is not valid. at CombatExtended.Compatibility.VehiclesCompat.VehiclesCompat.LaunchProjectileCE

And second bug I encountered was when you send shuttle to strafe enemy ship, shuttle doont shoot no matter the turret installed.

System.InvalidCastException: Specified cast is not valid. [Ref BBA54EE6] at SaveOurShip2.ShipMapComp.MapComponentTick () [0x00b36] in <2df847f03d034e0fa0612e7c7e88a026>:0 at Verse.MapComponentUtility.MapComponentTick (Verse.Map map) [0x00013] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 Exception ticking Shuttle_Plasma4932 (at (0, 0, 0)): System.NullReferenceException: Object reference not set to an instance of an object [Ref 59FC7C15] at CombatExtended.ProjectileCE.Impact (Verse.Thing hitThing) [0x00272] in <4b2e95898cdc453ab9a8f87e871ced43>:0 at CombatExtended.ProjectileCE_Explosive.Impact (Verse.Thing hitThing) [0x0005b] in <4b2e95898cdc453ab9a8f87e871ced43>:0 at CombatExtended.ProjectileCE.ImpactSomething () [0x001ae] in <4b2e95898cdc453ab9a8f87e871ced43>:0 at CombatExtended.ProjectileCE.Tick () [0x002b5] in <4b2e95898cdc453ab9a8f87e871ced43>:0 at CombatExtended.ProjectileCE_Explosive.Tick () [0x00001] in <4b2e95898cdc453ab9a8f87e871ced43>:0 at Verse.TickList.Tick () [0x0015c] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
Wolves Hero 25 jul, 2024 @ 19:55 
RimThunder & Vanilla Vehicles Expanded mod most ammo not show up in Loading bench or Machining table only show up in research no crafting ammo weird, only few ammo show up in crafting & loaded ammo in tank & shooting work fine. Could some not compatible with CE.
SoLow 27 jul, 2024 @ 7:57 
VFE Deserters gave me this red line:

[Combat Extended] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[defName="VFED_AerodroneMunitionsCrate"]/comps/li[@Class="VFED.CompProperties_Explosive_Shells"]) failed
BioBeast117 29 jul, 2024 @ 15:29 
I don't think Vanilla Weapons Expanded works. The guns have no description and don't use any type of ammo.
LZIM 29 jul, 2024 @ 15:53 
Ursprungligen skrivet av BioBeast117:
I don't think Vanilla Weapons Expanded works. The guns have no description and don't use any type of ammo.


occurs with many old weapon packs like Halo. makes it fun to use them anyway though technically it makes them OP.
Gaby 29 jul, 2024 @ 17:14 
tesldmughndussloiwdsldkaoda
BioBeast117 30 jul, 2024 @ 15:40 
Ursprungligen skrivet av LZIM:
Ursprungligen skrivet av BioBeast117:
I don't think Vanilla Weapons Expanded works. The guns have no description and don't use any type of ammo.


occurs with many old weapon packs like Halo. makes it fun to use them anyway though technically it makes them OP.
Now I loaded it up and they use ammo except they all use the wrong caliber.
LZIM 30 jul, 2024 @ 16:05 
much prefer no ammo (for certain guns)
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