Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Tribals support just seems to be depricated (not sure if it is also due to dependenciy on Ideologies DLC)
Was working fine with 1.5 or 1.5 and Anomaly then just stopped working out of nowhere
Classical was also on the list of supported mods for CE.. but that team may be in the process of deprecating it or remaking it or something.
And same with SoS2. They have it listed as compatible. What's actually happening when that one is active?
I dont see AoFC on the list if compatible mods. May need to check that mod's page for CE support from them.
In SOS2 shuttle with torpedo turret cannot fire (but consumes ammo) when CE active
And second bug I encountered was when you send shuttle to strafe enemy ship, shuttle doont shoot no matter the turret installed.
[Combat Extended] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[defName="VFED_AerodroneMunitionsCrate"]/comps/li[@Class="VFED.CompProperties_Explosive_Shells"]) failed
occurs with many old weapon packs like Halo. makes it fun to use them anyway though technically it makes them OP.