全面战争:战锤3

全面战争:战锤3

Godslayer Overhaul by Mortrau
Mortrau  [开发者] 2023 年 2 月 27 日 上午 7:14
Known incompatibilities
1) For some reason mod is not compatible with High-resolution UI improvements mod.
2) Incompatible with Cpecific's Skill Queue mod.
3) SFO, Radious and other global overhauls that touch Daniel's tables may have compatible issues, but not completely incompatible anymore, because I removed all datacored tables from mod.
4) Incompatible with warband upgrade mods as far as I know.
最后由 Mortrau 编辑于; 2024 年 10 月 21 日 上午 4:11
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正在显示第 1 - 15 条,共 15 条留言
PapaBear 2023 年 3 月 21 日 下午 3:13 
chief could you make your mod visual only? i love playing sfo but really like your designs
Mortrau  [开发者] 2023 年 3 月 21 日 下午 9:14 
@PapaBear Better to ask people who made submods and such stuff. Also I am in process of making a whole new faction atm.
Bismarck 2023 年 4 月 24 日 下午 6:55 
Incompatable with Cataph's Skill queue mod. Would be fantastic if we could get a submod for it.
GreyHound 2023 年 7 月 9 日 上午 1:52 
Minor incompatibility: Singe's Unit Compilation (and subsequently, his mods adding in Khorne/Slaanesh/Tzeentch/Nurgle units) also adds some of the units to Daniel's recruitment pool via Glory system. That causes Khorne's Offering IV to break because Singe's stuff in campaign_operation_set_effect_bundle_elements_tables overrides it. Not sure how to solve that beyond making a compatibility mod.
Veni 2023 年 7 月 30 日 下午 5:53 
Partial incompatibility; might be easily fixed I think. Maybe a submod? I am using a mod that increases building slots for all races. (the one compatible with mixus unlocker and tier 4 minor settlements from allrayn.) The tier 4 still works; but the slot count is wrong.
Damon_Vi 2023 年 8 月 23 日 上午 11:40 
minor incompatibility, Patron Gods (by: Theakrus) and by extension Legion of the Loremaster (by: Loremasters Corax). As Daniel, Chaos Warriors of Khorne go missing from the Khorne Basic military building line in settlements. all other Chaos Warriors are still available as intended. with this mod disabled, they're available, enable this mod, they go missing. everything else works though.

minor inconvenience if trying to recruit a Khorne heavy army, but can be worked around with Warband Upgrades, Global recruitment, and/or a Landmark mod that adds a Landmark by Sigvald's territory that allows almost all khorne units to be recruited from it.
GreyHound 2023 年 9 月 25 日 上午 6:03 
Seems to be fully incompatible with Cpecific's Skill Queue - the game crashes whenever you bring up the character detail panel for the Daemon Prince.
Athreon 2024 年 6 月 11 日 下午 3:28 
Seems to mostly work with Radious, though Daniel's skill trees don't apply to the new units, at least not in the UI tooltips.
Ithuriel 2024 年 6 月 12 日 下午 3:16 
Do you happen to know if this mod is compatible with the Realms of Chaos campaign? My previous RoC campaign with Daniel was disappointing because the core campaign mechanic broke- no portals ever spawned or anything. I might want to try the campaign again with your mod, but I don't want to do another 80 turn campaign only to find out that it wasn't working in the first place.
Mortrau  [开发者] 2024 年 6 月 12 日 下午 4:15 
引用自 Ithuriel
Do you happen to know if this mod is compatible with the Realms of Chaos campaign? My previous RoC campaign with Daniel was disappointing because the core campaign mechanic broke- no portals ever spawned or anything. I might want to try the campaign again with your mod, but I don't want to do another 80 turn campaign only to find out that it wasn't working in the first place.
As far as I know it is compatible. The only issue you might have - rifts locations.
Kaima 2024 年 6 月 14 日 下午 11:18 
Hi Mortrau, loving the mod! Just have on question: do you think you would be interested in making a version of it exactly the same but without the skill tree changes? The skill tree changes are basically the only thing causing incompatibility with overhauls
Mortrau  [开发者] 2024 年 6 月 16 日 下午 2:13 
引用自 Kaima
Hi Mortrau, loving the mod! Just have on question: do you think you would be interested in making a version of it exactly the same but without the skill tree changes? The skill tree changes are basically the only thing causing incompatibility with overhauls
Hi, If someone would make a submod for overhaul he just need to hide all my skill tree as I did with vanilla one, and I think after that he will need to force revert my changes with vanilla (dublicating hidden tables with checked again "Visible in UI" box). Load order will be a key there. But I have no plans of doing another verions.
最后由 Mortrau 编辑于; 2024 年 6 月 16 日 下午 2:14
零泪雪 2024 年 7 月 9 日 上午 10:41 
Hi guys, is there any kind person could make a submod for overhaul from Radious.....:steamsad:
Blubbyfeet 2024 年 8 月 7 日 下午 8:09 
would love if someone could make a submod patch for SFO and this mod. would be beyond amazing
Vlad Draculea 2024 年 10 月 20 日 下午 11:46 
hey i think the warband update for daniel faction causes incompatibilities with the mods: Ultimate Warband Upgrade, and More Warband Upgrades for Warriors of Chaos, maybe a submod to disable this feature from this mod is needed?

so far playing as nkari, i cant upgrade devoted marauders of slaanesh (spear and regular variant) into chaos warriors of slaanesh (hellscourges) cuz it says not available for selected unit, the ui is also a bit messed up since there is a duplicated icon of a unit overlapping with another
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