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PLEASE REPORT IT TO THE CREATOR OF THE MOD.
System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. (Parameter 'count')
at Halfling.Particles.ParticleSystem.EmitOneShot(Int32 count, Time dt, List`1 preInitializers, List`1 postInitializers, Boolean useEmissionScale) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Particles\ParticleSystem.cs:line 232
at Halfling.Scene2D.Particles.SceneParticleSystem.EmitOneShot(Int32 count, Time dt, List`1 preInitializers, List`1 postInitializers, Boolean useEmissionScale) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Scene2D\Particles\SceneParticleSystem.cs:line 179
at Halfling.Particles.ParticleEmitterDef.EmitOneShot(IParticleEmitterTarget emitTo, Time dt, Single emissionScale) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Particles\ParticleEmitterDef.cs:line 51
at Cosmoteer.Simulation.MediaEffects.ParticleEffect.PlayOneShot(Boolean suppressDelay) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Simulation\MediaEffects\ParticleEffect.cs:line 127
at Cosmoteer.Simulation.MediaEffects.MultiMediaEffectNode.PlayOneShot() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Simulation\MediaEffects\MultiMediaEffectNode.cs:line 108
on part of the bug report i got
Or was it just one single crash so far?
i used mk2 miniguns
Will test that, thanks ;)
Okay
Will figure out the problem now ;)
Thanks for your help!
It was some kind of wrong calculation going on with dividing through 0.
Basically every weapon with 0 pen should had problems.
But should be fixed now! (feel free to double check lol :D)
Check in the menu that you have the new version if not you have to resubscribe the mod to force it to update to the new version.
0.7.3
String matching key 'inputs/PartToggles/maltis_virtual_production_on_off_off' was not found
You play on eng, right?